Mark Cerny Explains The PS4’s GPU – Can Perform Asynchronous Complex Processes

Mark Cerny talks a bit more more about the PS4's GPU.

Posted By | On 30th, Jun. 2013

A couple of days back, Mark Cerny, the lead architect on the PlayStation 4, attended Gamelab 2013, a developer conference which took place in Barcelona. At the conference he spoke in great length about the PS4 and its set of features.

He also spoke about how the PS4’s GPU is not only limited to handling the graphics but also complex processes which is traditionally handled by the CPU.

“We have worked hard to ensure that the console has a rich feature set, which will allow it to grow over the years and support the overall evolution of gaming. And our work there on that rich feature was to focus on making sure that for those teams that were interested in investing time, the GPU could be used for far more conventional graphics. Principally, we enhanced the GPU to make the use of asynchronous fine grained compute practical on the platform. So the asynchronous refers to the GPU doing many tasks which is not directly related to graphics.”

He believes that the developers will be able to develop richer worlds if they are able to unlock the true potential of this feature set.

“Physics simulation, collision detection, ray casting for audio, decompression and the like. And these operations are fine grained meaning that there will be many small world simulation tasks running on the GPU simultaneously alongside rendering of the game scenes. So the concept is that as game developers learn to use these techniques later on in the console life cycle, we will see richer and even more interactive worlds.”

The presentation also had a slide which gave more details about the PS4 GPU and it’s capabilities:

ps4 gpu capability

As you can see from the image above, the PS4’s GPU can also handle some of the CPU based tasks like collision detection and simulation.

  • Decompression
  • Raycasting of Audio
  • Physics Simulation
  • Collision Detection
  • World Simulation

On Friday we had reported on why the Cell processor was not included in the PS4. You can read that report over here. Additionally, you should check out Mark Cerny’s brilliant 49 minute long presentation over here. Trust me, you won’t be disappointed.

Let us know your thoughts in the comments section below.


Tagged With: , , , , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

Rotwood, Don’t Starve Developer’s New Game, Enters Steam Early Access

The co-op hack-and-slash roguelike launches with four biomes and weapon classes, multiple difficulty levels, a...

Metaphor: ReFantazio Won’t Have Any Romance Options

Metaphor: ReFantazio Won’t Have Any Romance Options

Players will be able to increase bonds with characters, but unlike the Persona games, that won't lead to any r...

Frostpunk Has Sold Over 5 Million Copies Since Launch

Frostpunk Has Sold Over 5 Million Copies Since Launch

The average playtime for the survival city-builder is 24 hours, with three percent of players having over 100 ...

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Star Wars: Battlefront Classic Collection Update Improves Enemy AI, Crashes and More

Update 2 fixes a bug resulting in the countdown timer for respawns remaining stuck at "1." Aspyr also confirms...

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

Eiyuden Chronicle: Hundred Heroes Developer Says Addressing Switch Issues is a “Maximum Priority”

"We are diligently researching technical improvements for Switch performance issues, aiming to release this pa...

Stellar Blade Will Launch with New Game Plus

Stellar Blade Will Launch with New Game Plus

Any currency, enhancements, drone upgrades, equipment, items and SP earned during a playthrough will carry int...