Mark Cerny on the PS4: ‘There’s a Lot of Untapped Depth in The Hardware’

Chief system architect for the console, Cerny also talks about a more open process behind the design.

Posted By | On 07th, Nov. 2013 Under News

ps4 amd
Chief system architect for the PlayStation 4 Mark Cerny might be a nervous wreck, but it’s hard to tell. With the PS4 set to launch on November 15th in North America and November 29th in Europe, Cerny is still promoting the power of the console, especially its 8 GB GDDR5 RAM that is shared between its CPU and GPU. Despite the overwhelming power the console already has, there’s still more to come according to Cerny.

“Short term, we can expect some very good games. Long term, we can look forward to the growth in games. There’s a lot of untapped depth in the hardware,” he said to Wired.

Cerny also commented on taking a more collaborative approach with the PS4. “The thought was that we would start with a more open process, a more collaborative look at what worked and what didn’t. I did something that would have been unthinkable in 2004: I went to about 30 game teams about what they would like to see in the next-generation hardware.”

This approach has seemingly worked out, as not only has the PS4 been hailed as the most powerful of the next-gen consoles but also one of the easiest to develop for (which, according to Cerny, saved the Knack dev team a year’s worth of time). Will it elevate Sony back into PS1/PS2 levels of success? We’ll find out in the coming weeks.

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  • Mark

    The Cerny Sony has done a great asian job! 😀

    • Ehsan

      I down-voted you because i think sticking the pictures of two ordinary Japanese men to a Korean dictator is the prefect example of racial stereotyping

  • Pingback: Mark Cerny talks about the PS4 says ‘There’s a Lot of Untapped Depth in The Hardware’ | | Pure News()

  • Mike Greenway

    “untapped depth” they have things hidden so they can’t be used now? They really have 12 gb of ram? I’m sorry but the depth is hollow. There may be new ways of using the hardware that is already there, but all the hardware is already being used.

    • Kamille

      PS4 has 18 CUs but after 14 for rendering the other 4 don’t do much except for when you use them for ALU, and that’s what he’s talking about. But launch titles are tight on schedule so devs can’t waste time experimenting with GPGPU at this point and not to mention the low level programming and better memory management.

      Cerny has said this is practically every interview. There’s even a 1 hour conference on Youtube of him talking about this stuff but you guys don’t read nor listen. You guys only read titles and write trash.

    • lolwutzzzzzz

      Take devs Guerrilla off the “not tapping into the hardware list”, if you watch their developer conferences, damn those guys are the ones teaching other devs how to use the PS3 and PS4 to its fullest.

  • Nintendo Fan 4 Lif3

    Now if only he HAD taken that approach in 2004, Kojima would still be making MGS exclusively for PS instead of struggling to get by so he goes multiplat.


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