Mass Effect Andromeda: 15 Features We Don’t Want To See In the Sequel

The sci-fi rpg returns, but will travel to this new galaxy be a smoother ride?

Posted By | On 31st, Oct. 2015 Under Feature, Slider | Follow This Author @ZootPlays

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It’s no secret that gamers love the Mass Effect series. Being one of last gen’s best selling series, it revolutionized the way we think and play western RPGs. With Mass Effect Andromeda in development with a release in the near future, it was only right to go over a few features we’d like to see improved upon or fixed completely in the next game of this ongoing series. Many considered them nearly perfect in everyway but we’ve taken an extensive look at each of the three main entries in the series so far and gone over what we would like to see fixed or completely overhauled in Mass Effect Andromeda.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

Lazy Shooting Mechanics

It’s amazing that an RPG that actually focuses on guns rather than swords has such terrible shooting mechanics during battles. Weapons need to be a main focus going forward. Straighten out the angles, scopes, crosshairs, and precision aim first and foremost. Even if the character doesn’t excel in certain weapon classes, that should not mean the weapon becomes nearly impossible to use.

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  • HoldenMcgroin

    ugh…. the slides…

  • enai D

    Alot of this list doesn’t make sense- Bioware would be crazy to mess with Mass Effect’s signature visual aesthetic, and a lack of guns? Um, what? By ME3 there were a TON of guns, with some pretty incredible variety (compare the Prothean Particle Rifle to the Venom shotgun, to the Typhoon, to the Javelin, to the Blood Pack Punisher).

    • Michael Lindsay

      It also makes sense with the setting to keep it gritty. Exploring a brand new galaxy-you want things a bit frontier and gritty, you’re out on the margins. Not in the centre of things.

    • Andy Panayiotou

      I agree. It wasn’t that gritty in the first place (somewhere between Dragon Age’s oil painting aesthetic and fallout’s gloomy visuals).
      And I, personally, wouldn’t want RTS elements in ME.

  • Micheal T. Martinez

    The biotics were blue/purple not orange.The Omni-Tool and its abilities were orange.

  • disqus_IHGKf4XKht

    Do. Turians. Have. Cloaca’s? “Forbidden Love” wants to know.

  • Shane Martin

    How about scrapping multiplayer and spend those resources to extended singleplayer and storyline aka what mass effect is all about

  • TerrorK

    Pretty much everything Mass Effect 3 did to the series (except maybe the powers progression system). Mass Effect 3 was just cancer from start to finish.

    • enai D

      Lol… wat? Say what you will about the story, but the gameplay in ME3 was an upgrade pretty much across the board. Combat in ME3 was light years ahead of ME2.

    • TerrorK

      Combat was better than ME2, sure. But everything that made the series great was sacrificed for it. The roleplaying aspects were awful (largely due to being near non-existent), the EMS/War Assets were one of the laziest and worst elements I’ve ever seen in a game, the autodialogue rampant, the fetch quests reprehensible, the re-purposed MP maps as sidequests cringe-worthy, and the linear presentation horrid. It wasn’t worth better gunplay to have every other aspect of the game so dumbed down, half-assed and sloppily handled. ME3 was an insult to what the series once was on almost every level. I’d even argue that the gunplay, while solid, was not the best choice of direction to take the series in (though that was ME2’s fault first actually, ME3 just took it further. I never thought that standard TPS combat was the right approach for ME).

  • Hitchslapped

    You weren’t playing the Pilot in Mass Effect. Why would they include flying missions to “challenge our speed and abilities”.

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