Metal Gear Solid 5: Ground Zeroes PS4 Platinum Trophy Absence Explained by Kojima

Long story short: Blame Sony.

Posted By | On 17th, Mar. 2014 Under News


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Metal Gear Solid 5: Ground Zeroes will be out tomorrow in North America and PS4 players will no doubt have noticed by now – due to recently revealed Trophy lists – that the game doesn’t have a Platinum trophy. Director Hideo Kojima has explained the reason why though and it’s because of Sony’s rules.

“The reason GZ doesn’t have Platinum Trophy in PS4 is due to SONY’s regulation. They won’t allow us to have them for non-full price game.”

Big loss or just about right considering that it’s NOT a full priced game? It won’t impact the overall fun factor of the game or the experience but considering the time some players will be investing, it might be another criticism against it.

Metal Gear Solid 5: Ground Zeroes will also be releasing on March 20th in Europe for the PS4, Xbox One, PS3 and Xbox 360. Reports have already come in that Metal Gear Solid 5: The Phantom Pain will be out in early 2015.


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  • Nintendo Fan 4 Lif3

    Why do trophies and achievements even matter to begin with? Why can’t we just play a game for the fun of it-isn’t that the reward in itself? Isn’t that tangible enough so that gamers don’t need digitized versions of real objects or ideals to feel like they’re reaping the benefits of playing the game? I quite don’t understand it-in this respect I value Nintendo’s decision for not going with achievements. Anyway, I can’t wait to play this and really can care less what trophy I get since you get no benefits from it. The only novel use I’ve seen so far with it is Sucker Punch using the amount of trophies people got between the good and bad ending of Infamous 2, with good being prevalent, to influence the direction of Infamous:Second Son and now have however many trophies players get for either good or bad or whatever agenda they have in mind to dictate where the series goes after Second Son. If more devs could do stuff like THAT, instead of just putting in trophies to make the player feel like a badass or make casual gamers feel significant if they get a trophy for dying so many times in a game, THEN I’ll reconsider my stance on any form of achievements. I also like how Nintendo used a achievement-esque system in Nintendo Land to unlock more stuff and how the world came more life as more stuff was added to the theme park. Otherwise, achievements are just a waste of memory that can be used to be making games better than they would be with achievements of any kind taking up precious space and resources. When I make video games, I’m never putting in any achievements, unless it has a practical use like the examples I described above. That’s my two cents. Nintendo Fan 4 Life out.

  • SALVATORE

    THIS NEWS IS REALLY UNBELIEVABLE FROM SONY . IS IT NOT BETTER TO ADD PLATINUM AND ITS EVEN BETTER FOR THE SALE OF THE GAME . STOP BEING STUPID AND UTTERLY NON SENSE SONY . ITS ONLY A GAME ,


 

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