Microsoft Execs Further Explain Scorpio’s FPS/Resolution Situation, Mixed FPS Multiplayer Discussed

Phil Spencer and Shanon Loftis explain the saga of mixed frame rates across platforms.

Posted By | On 22nd, May. 2017 Under News

When Microsoft first started promoting Project Scorpio, it’s mid-generation upgrade to the Xbox One which would enable native 4K gaming (at least, that’s the promise), it made clear the lack of an FPS/resolution mandate. Yesterday, Xbox division corporate VP Mike Ybarra again noted that developers will not have any frame rate, resolution or fidelity requirements placed on them and can use the hardware as they see fit.

Shannon Loftis, general manager of Microsoft Studios publishing, answered a query on Twitter about whether it would be okay for games on Scorpio running at 60 FPS to be matched with Xbox One users who have the same title running at 30 FPS. “Developer choice, but as a developer I would bet no one chooses different framerates for MP games ever.”

It’s certainly an interesting conundrum overall. Loftis clarified this remark by saying, “Since I confused folks. As a dev, we use all power for what matters. This is typically frames and resolution.” She continued by stating that, “Also AI, game systems like economy, etc. Devs have a goal to deliver as much of all as possible all the time. Most will *not* limit frames.”

Loftis then noted that some cases, like general PvP (i.e. non-competitive), would not have issues with mixed frame rates. “Except in very specific situations. In coop, general pvp, pve – mixed framerates are no issue.” Finally, she ended by stating that, “In competitive (tourney qualifier e.g.) situations, devs will try to ensure matches have equal frames. Sorry for confusion.”

So in the end, it falls on the developer to make sure its game matches – those taking place on Xbox One at least – are all running at the same frame rate. In regular PvP though? Having different frame rates for players is apparently not an issue.

When another Twitter user took the example of Bungie’s Destiny capping the frame rate at 30 FPS for Crucible, Xbox head Phil Spencer chimed in to state, “Trust that devs will try to build the best experience for their players, that’s a good bet.”

Spencer ended by saying, “Fear that without platform holders limiting studios that they will create broken game experiences is misguided.”

What are your thoughts on this whole debate about developers having to balance frame rates in multiplayer between Project Scorpio and Xbox One? Let us know in the comments.

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  • Luke Skywalker

    Sounds good to me. Looking for devs to make the right decisions here and give us the options like they do in PC.

    • Mark

      And that’s exactly why the heck we’re hyped for Scorpio… long as frame rates match-up evenly with X1 players, Scorpio owners should get higher frames option in PVE, CO-Op and single player. That’s what we’re paying for

  • crazy_black_man- ✓ᵛᵉʳᶦᶠᶦᵉᵈ
  • Hvd

    not worried about the 2 people that are buying xbox scorpio.i dont play that many multiplayer games any way.

    they lied about the frame rate from the start which isnt only matters in multiplayer games with 60fps vs 30 fps like with destiny 2.most games like cod,bf1 are 60fps on xbox one the only game i see this hurting is destiny 2.

    destiny 2 is capped on xbox one at 30 and xbox scorpio is 60.thats the only game where i see it being an issue.over 60fps vs 60fps doesnt matter at all.

  • Gamez Rule

    What happened to *TRUE 4K Gaming* now that the lack of resolution mandate has been stated.

    • KashIsKlay

      Exclusive titles will probably stick to that.

    • crazy_black_man- ✓ᵛᵉʳᶦᶠᶦᵉᵈ
    • Mark


    • bruce livingston

      Lol, Microsoft has a long history of over promising and under delivering. This should come as no surprise to anyone.


      Just like on the PS4 PRO Sony considers 1080p, 1440p 1600p to be Dynamic 4K right lmao Sony is the one who is doing false advertising


      Microsoft/ Xbox exclusives will run in true 4K games like Forza 7 will run in true 4K on Xbox Scorpio unlike Grand Turismo Sport running in checkerboard rendering fake 4K on the PS4 PRO

    • glass87onion

      4K gaming for current titles, if you keep raising the quality of the game it’s impossible to keep 4K/60fps. Performance isn’t unlimited

    • Luke Skywalker

      I think we’ve already covered what true 4k gaming means already (native 4k resolution + 4k assets + 4k textures = true 4k ). and since they’ve announced the console they’ve said there is no resolution mandate.

    • Mr Xrat

      True 4K in indies and trash like Forza.

    • Hvd

      i guess you havent seen drive club or that ps3 dealyed trash gt sport?….lmao nice try.

  • Elie Barreto

    But there’s tons of GPU power in the PS4 Pro. That’s why we’re doing 4K, right?” Noseworthy chimed in. “It’s on the CPU side. Destiny’s simulation, like we have more AI, more monsters in an environment with physically simulated vehicles and characters and projectiles, and it’s part of the Destiny magic, like that, like 30 seconds of fun, like coming around a corner and throwing a grenade, popping a guy in the head, and then you add like five, six, seven other players in a public event; that is incredibly intensive for hardware.”

    On the face of it, there’s nothing here that we couldn’t have guessed already: when you look at the balance of the PS4 Pro and indeed Project Scorpio, both consoles have been specifically designed to run current-gen game engines at higher resolutions and smoother frame-rates. Both Scorpio and PS4 Pro only offer a 31 per cent uplift in CPU power, while GPU sees a 2.3x boost over base hardware with PS4 Pro, rising to a 4.6x uplift on Scorpio vs Xbox One. The core hardware design of both machines is all about scaling up graphics, not the game simulation.

    • glass87onion

      PS4 PRO uses an up-clocked PS4 Jaguar, Scorpio uses a Jaguar based highly custom CPU as well as the whole APU, we have to wait to see the games but Scorpio CPU won’t bottleneck like the PS4-PRO.

    • Mark

      Well that’s the big question now. I’m inclined to believe that since DigitalFoundry reported Scorpio running Forza Apex 4K without drops, while other GPUs did, the CPU very likely won’t be a bottleneck. We know that Microsoft is offloading its jobs more to the GPU for developers, which SUPPOSEDLY is gonna free up the CPU

    • Elie Barreto

      Even PS4 do that and Xbox one and even the pro that developers desicion to use the gpu to offload CPU works using asynchronous compute units lol Thats no a thing exclusive to Scorpio
      Jajjajja lol

    • Mark

      Where did i say the other systems couldnt do async compute

      I was referring to the dramatic reductions in draw call resources taken away from the cpu

    • Luke Skywalker

      if Destiny 2 is a dx12 title then it will see a greater boost in available CPU power than just the 31% boost in CPU clock speed.


    Xbox Scorpio 6 Teraflops GPU 1,172MHz
    12GB GDDR5
    PS4 PRO 4.2 Teraflops GPU 900MHz
    8GB GDDR5

    Xbox Scorpio has more ram available for 4K textures the PS4 PRO does not

    • glass87onion

      Scorpio leaves the PS4-PRO in the dust, Sony fanboys will cry after E3

    • ProAssassin84

      No it will be the Total Reverse. Scorpio will have hype until the $500 and $600 dollar announcement. Then Sony will completely embarrass Microsoft with all the Exclusives they have lined up. Microsoft has nothing so Sony has already Won E3 without trying. There is even a Strong Rumor Bloodborne 2 is happening and Scorpio will be a Fart in the wind this E3.

      The Total Domination by Sony will continue at E3.

    • AuricGoldfinger

      “The Total Domination by Sony will continue at E3”

      You fanboys have blind allegiance to a company that could give two sh**s about you campaigning for them. Grow up!

  • Elie Barreto

    UPDATE 7/4/17 20:44: Microsoft’s Andrew Goossen has been in touch to clarify that D3D12 support at the hardware level is actually a part of the existing Xbox One and Xbox One S too. “Scorpio builds on the Command Processor capability present in the original Xbox One,” we’re told. “Our implementation of D3D12 supports all Xbox Ones, and games have already shipped that use it. When a game using D3D12 starts up, we reprogram the GPU’s Command Processor front-end. The 50 per cent CPU rendering overhead improvement was reported by shipping games. The amount of win is dependent on the game engine and content, and not all games will see that size of improvement. Scorpio’s Command Processor provides additional capability and programmability beyond what Xbox One/Xbox One S can do. We plan to take advantage of this in the future.”]

    • Riggybro

      Ha ha yup I remember when they slipped that one in after the hysteria died down.

  • Elie Barreto

    The Xbox one and Still already use dx 12 on a hardware level lol and still PS4 beats the Xbox on Performance loll xboxts and hopes lol

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    • PinkCrocodile75

      Oh my goodness, I’m so sorry I had no idea you were a cretin.

  • Mr Xrat

    Fourth straight day of Microsoft damage control, fourth straight day of Xgimp panic. Passing the blame because they talked up “true 4K” and the idiots fell for it. DX12 all over again.


    Developers choice? does that mean the “beast” wont have native 4k/60fps on all its titles as promissed?

    • Roger Larsson

      Did Microsoft ever say 4k and 60fps together in the same sentence?

      Scorpio should be able to handle 4k/30 and 1080p/60, but 4k/60 is quite a different game…


      Well, if that is the case then they should not charge more than 450 for it.

      If the advantage over the ps4 pro won’t be more than the full 4k vs the upscale 4k, I don’t think that’s worth 100 dollars or more.

    • doplerradar

      It has a combination of better hardware and a 4K blu-ray player.


      Yeah, but since the software is evidently the weakest among all platforms (including pc) they can’t overcharge based on extra pixels and Blu ray alone.

  • Hvd

    way to kill xbox live xbox 30fps vs 60fpst.he only game this will matter is with destiny 2.most multiplayer games are 60 any way on xbox one and all you need now to finish off xbox live is m+kb support so the ones with m+kb can own gamer that use controllers.

    im glad i dont play any multiplayer games on xbox any more with the exception of eso other wise im single player all the way.

    good job xbox.

  • theduckofdeath

    If a game can run at 60+ fps at native (or default) res on Scorpio, then the option should be made available, regardless of game mode. No concessions should be made for people with lesser hardware. This not even entertained on PC.

  • Jonathan George Anaya

    Why buy a console that only does 1440p@30fps for AAA games when the Scorpio will hit 4k@60fps? Sony was too BANKRUPT to afford a decent mid gen console

    • ProAssassin84

      So this is what living under a Rock looks like.

    • Giselle Brady

      This idiot,LMAO


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