Microsoft seeking staff to improve the Xbox One’s performance further.
Posted By Bill Smith | On 10th, Jan. 2015 Under News | Follow This Author @GamingBoltTweet
For recap purposes, Xbox One’s Memory Management Unit features three memory units that go through three different places and perform three different tasks, working independently of each other. The first two memory units are divided into coherent and non-coherent DRAMs which accesses CPU Cache Coherence at 30GB/sec and Non-CPU Cache Coherence at 68GB/sec. For those who are unaware, coherency is the behavior of reads and writes to the same memory location, which resolves the issue of inconsistent data due to cache.
The last type of memory is the eSRAM which is divided into 4 blocks of 8MB, having a bandwidth of 204GB/sec. However the eSRAM, unlike DRAM has much lower latency. With the basic introduction out of the way let us focus on what this article is about. Microsoft may be improving the performance of the Xbox One’s DRAM according to a new job listing posted on the company’s official careers page under the Xbox Gaming division.
The company is looking for a Console Memory Validation Engineer who will take care of “the development, test and qualification of DRAM memory products functioning within Microsoft products.” Furthermore the candidate will need to “evaluate different solution options for performance, functionality, stability, cost and risk for the memory subsystem within the platform.”
The candidate should have prior experience in “debugging, validating and bringing up DRAM memory subsystems.” Recently, Microsoft also unlocked an extra CPU core on the Xbox One so it’s intriguing to see Microsoft pushing to optimize the Xbox One’s performance even further. During the last quarter of 2014, the performance gap between the PS4 and Xbox One did seemed to narrow down. Will Microsoft narrow down the gap even further in 2015? This is something that remains to be seen.


Latest from Homepage




Latest Reviews
From the Developers
Steam Early Access – Good, Bad, Ugly?
Resogun Dev Diary: From Voxel Murder to Resolution Gunning In 1080p
Trine 2 Complete Story: Building an Epic 2D Adventure on PlayStation 4
Caromble! Developer Journal: Part Time Indies Developing Something Exciting
Puzzle Knights Developer Journal: Tying Up Loose Ends
Battlefield 1 Alpha Graphics Comparison: PS4 Leads The Way With Better Image Quality
Xbox One Scorpio vs PS4 NEO Spec Analysis: The Power Difference Is Real But Does It Matter?
Polaris And Pascal: Our Thoughts On The 14/16nm Paradigm
Homefront The Revolution PS4 vs Xbox One vs PC Graphics Comparison: Lackluster Performance
Shadow Complex Remastered Face-off: PS4 vs Xbox One vs PC Graphics Comparison
Gamer Guide
The Surge Wiki – Everything you need to know about the game
Stellaris Wiki – Everything you need to know about the game
Shadwen Wiki: Everything You Need To Know About The Game
Sherlock Holmes: The Devil’s Daughter Wiki – Everything you need to know about the game
Forza Motorsport 6: Apex Wiki – Everything you need to know about the game
Call of Duty Black Ops 3 Descent DLC Mega Guide – Gorod Krovi, Locations And More
Pokemon GO Mega Guide – Hatching Eggs, Evolving Pokemon, Pokestops, and More
LEGO Star Wars: The Force Awakens Guide – Infinite Studs, Cheat Codes, Collectibles, Money and More
The Technomancer PC Errors and Fixes- Lagging, Game Save Errors, and More
Mirror’s Edge Catalyst Guide – Collectibles, Documents, Electronic Parts, Secret Bags, and More
Contact Us About Us Staff Advertise With Us Privacy Policy Terms of Use Reviews Policy Hooked Gamers Community Policy