Need For Speed PS4 vs Xbox One Initial Face-off: PS4 Leads The Way With Better IQ & Performance

Our initial analysis of Ghost Games’ latest effort with Need for Speed on PS4 and Xbox One.

Posted By | On 03rd, Nov. 2015 Under Article, Graphics Analysis | Follow This Author @GamingBoltTweet


Welcome to GamingBolt’s initial graphics analysis of Need for Speed on the PS4 and Xbox One. Please note that this is an initial analysis and an in-depth analysis will be published later on. With that in mind let us begin. It’s been two years since we received a new Need for Speed game. Need for Speed Rivals launched on the PS4 and Xbox One back in 2013 and was one of the few titles that achieved a full native 1080p rendering resolution along with a fairly stable 30 frames per second performance. Ghost Games’ Need for Speed runs on a much improved Frostbite 3 engine so has that resulted into any enhancements?

To begin with the PS4 version runs at a native 1080p resolution compared to Xbox One’s rendering resolution of 900p. This obviously results into better image quality of Sony’s console. Both versions target a 30 frames per second experience but we witnessed less drops on the PS4 compared to the Xbox One. In an era where we see games like Forza Motorsport 6 and Project CARS are pushing the envelope, it’s a tad disappointing not to see a solid 60fps target here.

Ghost Games believes that this was necessary step to ensure a smooth experience, but there are also some genuine technical reasons behind the same. To begin with, Need for Speed has a massive open world which is twice the size of the map we received in Rivals. Furthermore, the post processing effects are absolutely amazing and no doubt takes up a large chunk of the rendering budget.

Head to head comparison between PS4 and Xbox One versions. Select 1080p and 60fps playback option for best possible playback.

The screen space reflections are quite detailed and quality of reflections is quite commendable. But we are in awe about the high dynamic range lighting in the game along with the extensive use of physical based rendering resulting into some amazing looking vistas. Velocity based motion blur along with a high quality bokeh depth of field effect do a great job of adding that adrenaline fuelled gameplay that you’ve come to expect from the Need for Speed series.

Need for Speed does not feature day races and they are all set during night time. This means awesome rain effects and yes…the rain effects in the game look absolutely gorgeous. If you have played any of the Battlefield games in the last few years, you will understand what I am talking about. Physical based lighting is also observed on nearby objects and obviously on cars, along with global illumination tacked in. A decent post processing anti-aliasing solution is used which resembles the HRAA solution we saw in Far Cry 4 taking care of any jaggies.

We will see how it all pans out in our final analysis, so stay tuned.


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  • Sak Hus

    While both cars were same you can swap the screen and still wont know which one is taken from which console. Maybe you’re comparing each by looking through microscope. I didn’t see any changes other than slightly brighter screen on the left side. It’s not day and night difference last gen where ps3 games like GTA looked like they have passed through wax filter. This gen is much closer despite $ony fandroids saying ps4 is 30% faster or whatever. It’s not even close to 5% difference between the 2.

    • Mike

      But there is still a difference, in graphics and sales.

    • This Guy

      Not sure what sales as to do with what he said or this article.

    • Mike

      Just like I’m not sure where the Sak dude comes up with ps4 is only 5% more powerful than Xbox one.

    • This Guy

      At least it’s on topic.

    • Clint Hoffman

      Where is that 5% number coming from?
      Both systems have a CPU with 8 cores/8 threads.
      PS4 has 50% more Raster Op Processors.
      PS4 has 50% more Texture Map Units
      Xbox one has 7% faster GPU Clock
      PS4 memory is 5500 Mhz (effective) vs Xbox 2132 Mhz (effective)
      PS4 rated TFLOPS is 40% higher than than Xbox

      PS4 uses GDDR ram designed for for use in graphics cards, game consoles, and high-performance computation.

      Xbox One uses generic DDR Ram for low heat and cost savings yet it needs a HUGE power brick and a console ~40% larger???

      Xbox DOES have 32Mbytes of Embedded Ram……So freaking what??? 23 Mbytes is can’t even hold the textures that we use in todays computers.
      DX12…sorry…not a game changer either.

      And the 1080p vs 900p you see all the time..Its really 1920x1080p vs 1600x900p (or 14xx x 900p). About a 30% difference in resolution.
      I like Xbox and my 360 but M$ needs to get their Xbox up to speed with a redesign.

      Not a Sony fan but not an Ostrich either. Xbox One is an inferior product compared to its PS4 competitor. If you think differently, you’re delusional.

    • 2econd gpu unlocking

      untrue. With DX12 layer unlocking we have 2.6TF. Stereo drivers. We have agreed DX11 is 1.3TF.
      Our is faster with more ops per cycle.We have 272GB band with that is faster than sonys

    • MisterIndie

      Also, there have been numerous examples where multiplatform titles run noticeably better on the Xbox One. The Witcher 3 comes to mind. As does Assassin’s Creed Unity. Ok, I’m out, just needed to let my thumbs take a break from playing Warzone on Halo 5!

    • Grahf

      I can’t believe you xbots keep falling for this.. He’s trolling you.

    • such.wow

      Oh, you didn’t hear? Witcher 3 runs better at a higher resolution on PS4. Looks like you only have Unity now, huh?

      https://www.youtube.com/watch?v=HAal2d6_Tdg

    • Hailey

      Did you get the latest patch for Witcher 3? PS4 performance easily beats Xbox One on that game now.

    • is4u2p

      No they’re actually now running pretty much the same frame rate.

      Previously the PS4 would hit the high teens while the XO stayed in the high 20s to 30 FPS the whole game.

    • Hailey

      Sorry, but it’s not true. While what you said was true at the time (Xb1 had slightly better frame rate), the latest patch worsened Xb1 performance and improved PS4’s. PS4 now runs a near perfect 30fps in all areas except the swamp and Novigrad. It’s about 27-30fps in those areas now. As for Xb1, it is consistently running up to 4 fps less in the same areas, with much better performance elswhere. Some patches are good, others not so much.

    • is4u2p

      No hold a second… You can see from the link below they’re not at all like you claimed.

      The one area the Xbox One runs worse than patch 1.08 is a cut scene and every other time they’re pretty much neck and neck with a 1 FPS advantage.

      With 1.08 the PS4 actually hit 18 FPS while the Xbox One never went below 26 FPS.

      Now I would be money that Dynamic Resolution was enabled in Patch 1.10 for the PS4 as it was the only way the Xbox One was able to run 1080P 30 FPS and the PS4 was struggling with that.

    • Hailey

      I’m going to go to bed now, but I’ll be back. I’m gonna find the link to the article that proves what I said is true.

    • Clint Hoffman

      I listed the actual maximum specifications the manufacturer of the chip can achieve. People that think the hardware will suddenly(and magically) exceed the manufacturers specifications are not grasping the concept of what the hardware limitations are vs the software ones.

      Both platforms use software to ‘hopefully’ achieve maximum potential of the hardware. This results in a percent efficiency.
      If (for example) both platforms are running at ~75% software efficiency than that is 75% of the hardware maximums.

      When DX12 drops it will increase the efficiency of the software to use MORE of the hardware potential.

      A software change will NEVER, EVER increase the hardware maximums.

      In simple terms, the XBOX ONE will not be able to process the same amount of information as the PS4 from a hardware standpoint. The best they can do is ‘cheat’ and make shortcuts that you hopefully don’t notice. As we shift to more efficient software (& more demanding graphics) you will see the two platforms separate further and further.

      Any of the new 4K tvs will exacerbate this separation as the TV will upscale the digital image to 4K. Any 1080p signal will upscale accurately as the 4K image is 4x1080p. Any of the garbage resolutions the Xbox One uses will need to be stretched or require extra coding on the Xbox to scale as they will have more artifacts and anomalies due to the much lower resolution and poor scaling.

    • is4u2p

      That’s not true… There’s unoptimized hardware in both consoles and with DX12 it will be optimized for the Xbox One.

    • Clint Hoffman

      There is no such thing as un-optimized hardware. lol.
      The correct phrasing is poorly coded software that does not use the full potential of the hardware it runs on.
      If the hardware was poorly designed (like the current xbox one & initial PS3 versions) then it would be hardware limited until redesigned on the circuit level.

    • is4u2p

      There is when the console was designed for Xbox 12 and only Xbox 11 was ready at launch.

      In such a case as this, it was not optimized for the hardware but wasn’t necessarily poorly coded either.

    • Clint Hoffman

      If it was designed for DX11 and designed properly it would be a perfect match to the PS4. The issue is that it performs poorly when measured against the PS4 and now One users think that DX12 will ‘save’ them and somehow redeem them with better performance…on something the hardware was not designed to use. LOL.
      Circular logic.

    • Xbox one 2econd gpu unlocking

      Wrong we agreed on• Xbox One GPU is 2.6TF. Its full DX12 and isn’t AMD 7770 series as Eurogamer told us• Xbox One’s 50 MCUs are FPGA reprogrammable chips • Xbox One have additional HBM-like ultra fast memory stacked on main SOC chip • Special hardware and accelerators make Xbox One much more powerful than PS4(2-3 times more) • DX12 kernel update will enable unused stacked hardware. Without DX12 update its a 1.31TF console •

    • Tech junkie

      I don’t disagree with a lot of what you have there except ddr5 is not optimal for CPU if it was gaming PCs would use it. The use ddr3 or 4 for a reason. Low latency.

      The othe issue, this is the first time in gaming history the most powerful console has been the most successful.
      Sony has simply done a better job of marketing the PS4. The know nothing general public eats up the word 1080p like they eat up 4k. Even though they mean nothing at living room viewing distance

      If you think minor amount of resolution you can’t see make a game better you’re delusional.

    • Clint Hoffman

      GDDR is designed from the ground up for high performance graphic based throughput. We are at a point where the CPU isn’t usually the problem, the GPU is. DDR4 would be a decent way to go as its newer tech, but cost wise and looking at where the current bottlenecks are, GDDR5 wins against DDR3 hands down. The problem isn’t latency…its the bandwidth. Bandwidth is in the toilet with the DDR3.

      As for minor resolution issues…not sure what you mean by that? I can assume short sighted assumptions based on the current perception of what is being seen on these 1080p tvs.
      Simple facts are that the full resolution at 900p is WAY lower than 1080p HD. Its 1.4 million pixels vs 2.1 million pixels.
      A 4K tv will automatically scale the 1080p with no issues and it will be much clearer. Scaling the stupid xbox resolution will NOT be as clear and it will become very apparent where the line is drawn. Xbox users…stick to 1080p tv. Sony…jump to 4K.

    • Tech junkie

      I’m aware of the bandwidth limitations of ddr3. The latency is significantly better though.

      900p and 1080p at 10′ on a 60″ display is impossible to see the difference with 20/20 vision.

      I’m not saying there isn’t a difference it is very apparent at close viewing distances with still pictures. Moving pictures at normal viewing distance you can’t tell and that is fact. 4k is useless at 10′ unless you have an 85″ or larger tv.

    • such.wow

      “The ps4 is having CPU problems.”
      What?

      “900p and 1080p at 10′ on a 60″ display is impossible to see the difference with 20/20 vision.”
      WHAT?
      You don’t own a 60″ LCD display, do you? Otherwise you wouldn’t be saying this.

    • Tech junkie

      65″ zt panasonic plasma. Google it. Best tv ever made beside oled

    • such.wow

      I knew you didn’t have an LCD TV that size otherwise… You would notice, it’s very apparent.

    • Tech junkie

      It’s not. LCD is garbage. Google resolution and viewing distance

    • such.wow

      Google gaming viewing distance, not movies.

    • Tech junkie

      You’re completely retarded if you think your eye can tell if you are watching a movie, video game, tv show, youtube, an eye chart or looking into the horizon. Your eye is analog not digital. Gaming viewing distances generally refers to pc where you sit very close to large monitors and resolution does matter.

      But you don’t know anything so I’m wasting my time

    • Tech junkie

      Yes CPU problems or are you saying frame rates in the teens is intentional?

    • such.wow

      What game are you talking about?

    • Tech junkie

      For someone who claims to know things you don’t know very much

    • such.wow

      I’m still waiting for the answer. Is it Assasin’s Creed: Unity?

    • Tech junkie

      No, one is a ps exclusive too. Not wasting my time with know nothing fanboys

    • such.wow

      Oh? So you’re wasting your own time? You’re clearly a fanboy yourself, how you singled out the PS4 CPU when the XBO CPU is the same. All those XBO exclusives that dip very low, hmm. Thanks for providing evidence to support your claim. Good day to you.

    • Tech junkie

      Bloodborne. CPU isn’t the problem, its the high latency ram making the CPU wait for information

      I’m an Xbox fan not a fanboy. There is a difference.

    • such.wow

      Sure it is. Bloodborne only really dips down low when you’re playing it online with someone else.

    • Tech junkie

      Yep

    • such.wow

      Bloodborne: https://www.youtube.com/watch?v=K6jxhgMteB4
      Far from perfect, but there you go.

    • is4u2p

      Why do you think it took 4 patches to get the witcher 3 to run at the same FPS as the Xbox One? Because FPS is a CPU Bound problem.

    • such.wow

      Or because the dev is a PC dev and is not used to non-DirectX? They said themselves that it was easier to get running on Xbox One than PS4, which is the opposite of what other devs have said. It’s not a CPU problem when it’s now running better than the other version.

    • is4u2p

      That’s like saying they don’t know how to write for Open GL which really doesn’t make any sense at all unless you’re acknowledging that these guys are losing PS4 performance because it is harder to code for.

      Keep in mind the PS3 was Open GL as well so, that shouldn’t matter.

    • such.wow

      PS3 and PS4 are not OpenGL. There has never been a Witcher game on PS3 or PS4 until Witcher 3.

    • is4u2p

      Oh I thought we were talking about a different game. However, to say these guys have no experience with the technology in these machines would be a lie.

      PS3 and PS4 use a modified version of Open GL but I bet most of the calls are the same.

    • HyDrO

      Always funny when someone thinks a Jaguar CPU needs low latency memory. The CPUs in Xbone and PS4 are weaker than Xbox360 and PS3. The GPUs are stronger hence the importance of GDDR5 over DDR3.

    • Clint Hoffman

      A 1080p TV is a good deal. A decent 4K TV is still a better purchase. This isn’t the Anolog to Digital (480 to 720p) of yesteryear…. This is a straight digital to digital upscale that is done by the TV. It looks fantastic when using a true 1080p signal.
      As for the PS4 being CPU bound…not so much. It might be later, but right now, the Xbox one is GPU bound which is critical. No amount of software will fix that.
      Its shocking to see how many people think the Xbox will suddenly get more than the manufacturers specified performance. There is always ‘hidden cores’ or ‘special bandwidth boosts’ that are not accessible. lol

    • Tech junkie

      100% disagree on the 1080p to 4k. 4k display resolution is far ahead of it’s time. Any 4k video we have now is compressed. While it may offer better resolution than 1080p, 1080p from a bluray offers far better overall picture quality.
      Upconversion opens the door for picture problems, does create artifacts and forces the TV to create information that isn’t there.

      In a real world situation the best TV’s out are 4k. Anybody not looking for the best is better off with a 1080p worth the same as a 4k they are looking at.
      Early 4k adapters might not have HDMI 2.0 which limits your fps to 30 frames. By the time 4k is relevant OLED will be the standard and all these POS LED tv’s will be a thing of the past.

      PS4 is already running into CPU issues that require patches etc to work around, so yes I believe the PS4 is already starting to become CPU bound and will be CPU bound as this generation progresses.

      I never said the Xbox wasn’t GPU bound, or had magic cores or will some how magically perform better.

      It’s shocking to see how many people think the PS4 is some vastly superior bleeding edge piece of hardware when it’s barely equivalent to an entry level gaming PC.

      Both consoles this gen were released as under performers in an attempt to make the hardware profitable. Which will lead to both consoles quickly becoming obsolete. As far as I’m concerned both consoles were released obsolete. When the 360 and PS3 were released they weren’t the best of the best but because of unique hardware and optimization they could hang with high end gaming PC’s.
      Now these consoles are built more like PC, run more like PC, have OSs more like PC and don’t have the hardware to hang with real gaming PCs

    • is4u2p

      No it is 1.44 MP vs 2.01 MP. More cores optimized means more FPS.

      The CPU is s where the games FPS suffers and once they get them optimized then they can take some back with boosts to 1080P.

      Essentially, the software might not make up all the difference but, it will get it close to where it won’t even matter anymore.

      Of course, the Nintendo NX will just curb stomp both of them!

    • is4u2p

      Corrections to your posts…

      Xbox one has 7% faster APU Clock (It is not limited to the CPU) and it isn’t the same exact CPU as the PS4 (It’s actually about 15% better performance).

      Xbox One has the same memory bandwidth as that of the PS4 when both the ESRAM and DDR3 are used together. It also has about an 1100 bit bi-directional data bus across this memory and the Sony is 256 bit.

      Xbox One has built-in Move Engines (4 of them) for custom hardware based compression algorithms and that’s why they can get more out of the 32 Megs of ESRAM than you would expect (that and the fact that the ESRAM is ridiculously fast compared to even GDDR5).

      Another note, 2 of the Move Engines are tied directly to the Network Cards and there’s speculation that it will allow the cloud processing to run more efficiently in conjunction with the built-in APU (I’m taking a wait and see approach here).

      Another fascinating thing that Microsoft has done with DirectX 12 is the ability to combine AMD and Nvidia GPUs in the same machine and they always ran better if the AMD GPU was the primary. This could also be another piece of the puzzle to connect these consoles to their multi-GPU based Servers back at their farm (Again I’m taking a wait and see approach).

    • such.wow

      The difference in resolution between 900p and 1080p is 44%, not even close to 5%, I agree.
      GTA V on PS3 looked better than the 360 version.
      http://www.eurogamer.net/articles/digitalfoundry-grand-theft-auto-5-face-off
      Don’t let facts get in the way of your idiocy though.

  • XbotMK1

    So the Xbox One loses again?

    Microsoft is going to have a tough time selling a much weaker system for the same price as it’s competitor. Thanks for the comparison Bill.

    • This Guy

      Hey TrollbotMK1, I see you’re still scouring the internet for every Xbox article so you can stroke your “ego” a little more. Out of curiosity, have you ever actually played with your PS4 yet?

    • Mike

      I’m not sure this was Xbox article

    • This Guy

      It’s a comparison article between a PS4 version of game vs an Xbox One version. If Xbox One is mentioned, here’s there.

    • 2econd gpu unlocking

      We have only been play weak.
      Did we ask for them to use DX12?, no we didn’t

    • HyDrO

      DX12 doesn’t change a 768 shader GPU with low ROPs and TMUs. DX12 is for ESRAM. Only 32mb of it.

    • 2econd gpu unlocking

      Our professional research teams have shown its 2.6tf with DX12. We agreed playing weak with dX11.x

    • HyDrO

      DX12 can not push the limits of hardware itself. The Radeon inside the Xbone is a max of 1.34tflops. Xboners have been claiming secret sauce in the form of clouds and DX software for the whole 2 years now. Still nothing. Some developers have even said DX12 will help but dont expect a big performance boost. Microsoft fans however will believe in whatever Microsoft tells them. This is why they built a terrible system in the first place because no matter what, their fanboys will be on their nuts to maximize profit even if they sell garbage.

    • is4u2p

      900P to 1080P is not dramatic and DX12 can get the machine there.

    • HyDrO

      Any game can be made to run in 1080p on Xbox One if sacrifices to graphic detail are made. The weak gpu vs a stronger gpu means if Xbox One can run a game at 1080p, PS4 can run it even higher. The reason PS4 is always a higher resolution is because instead of adding more graphical effects on a PS4 to utilize the extra power, they want even parity between both consoles so the experience is the same. DX12 can NOT make a 768 shader, 48 TMU, 16 ROP Xbox One gpu beat the potential of 1153 shader, 72 TMU, 32 ROP gpu in the PS4. If it wasn’t for the non fanboys expressing their critism at Microsoft for bad/weak hardware, the fanboys would still be stuck with cheap hardware priced at $500. Whether it’s Sony, Microsoft, or Nintendo don’t ride their laps when they felt comfortable enough with past success to pull a fast one on you or they will try it again. Sony is borderline acceptable with it’s hardware, Microsoft bent you over at an all time low and alot of you are still praising them and finding imaginary excuses to support it’s cause. They thought they had such die hard fanboys that they could build cheap and sell high. They changed alot for the better but no thanks to the fanboys eating up whatever MS tells them.

    • is4u2p

      You’re the fanboy here.

      This has nothing to do with what Microsoft tells us and you’ve said yourself the Phil and Microsoft aren’t making these claims.

      Go look at the ashes of the singularity benchmarks and you’ll see exactly what DX12 is doing for these processors. AMD CPUs and APUs all had very sizeable gains going from DX11.2 to DX12.

      I get you don’t like this because you get your education from 4Chan and Neogaf but, this is reality.

    • is4u2p

      And here you go, I suggest you do your own research but seeing that you probably won’t even look at this benchmark I’ll put it here so others can see you have no idea what you’re talking about.

      https://youtu.be/AFBtGYVnzNY

      That’s a real world test of DX12 using AMD or NVIDIA GPUs along with AMD and Intel CPUs and they saw an average of 80% boost with AMD CPUs in this game.

      Now keep in mind, CPUs aren’t the power house they used to be and the GPU is still king but, the PS4 has to use the GPU for GPGPU calls to offset the CPU’s weakness.

      The Xbox One CPU was already capable of more than the PS4 CPU and now they’re going to get higher efficiency and lower overhead from the CPU as well so we could see the Xbox one CPU handling 50% more draw calls than the PS4 CPU can handle (It could just be bad coding on Sony’s part).

      Now here’s the UBISOFT CPU benchmark results.

      http://www.cinemablend.com/images/sections/67867/_1413433982.jpg

      As you can see the Xbox One was capable of putting 15 more dancers on screen that the PS4 and the PS3 actually even beat the PS4 here. Keep in mind this is exclusively a CPU benchmark and GPGPU calls can make up that difference.

      However, if the Xbox One could boost this by 20 more dancers due to a more efficient use of the CPU with DX12 then we’re talking about a pretty good bump over the PS4 and that’s something the PS4 will have to compensate for.

      Now here are the PS4 vs Xbox One GPU benchmarks just so you know I’m being fair here.

      http://www.cinemablend.com/images/sections/67867/_1413434492.jpg

      That test isn’t even close and I believe the Xbox One GPU will get about 20% more performance from their GPU and somewhere around 60% more from their CPU.

      No this will not make up for a 100% increase in power but, it will allow the Xbox One to deliver 1080P games with graphics very close to what they’ve been getting from the PS4.

      So, the bottom line is that anyone that things DX12 won’t help the Xbox One is crazy! Even the developers at 4A games said it will make a difference and in time will help devs get 1080P out of the system.

      Oh and that’s another thing, 4A Games straight up said the ESRAM and DDR3 were very rarely, if ever a bottleneck for their games so, the GDDR5 thing is over blown.

      And the last thing, don’t forget about the Xbox One Move Engines as nobody is quite sure how those will help the system just yet (Except for Microsoft) and two of them go directly to the Network Cards.

    • HyDrO

      Alot of what you said looks great, I just don’t software boosting up a Jaguar CPU to crazy high levels, or a 768 shader GPU of a max 1.31tf. It’s weak low end hardware that DX12 can overcome? I thought hardware comes first, DX12 is just the communicator and I didn’t think consoles had high overhead anyway… Isn’t that PC?

    • N2K12

      shhh. you are just ignorant and have to be right. you are not right at all. go actually read on directx 12.

    • HyDrO

      6 month old comments and you hunt down multiple posts with “shhh” when no one has been talking for 6 months. You look stupid.

    • HyDrO
    • Xbox one 2econd gpu unlocking

      We have agreed on the • Xbox One GPU is 2.6TF. Its full DX12 and isn’t AMD 7770 series as Eurogamer told us• Xbox One’s 50 MCUs are FPGA reprogrammable chips • Xbox One have additional HBM-like ultra fast memory stacked on main SOC chip • Special hardware and accelerators make Xbox One much more powerful than PS4(2-3 times more) • DX12 kernel update will enable unused stacked hardware. Without DX12 update its a 1.31TF console •

    • HyDrO

      http://wccftech.com/phil-spencer-directx-1-xbox-one-hardware-graphics/ – Phil Spencer said it himself, DX12 wont be the answer.

    • Xbox one 2econd gpu unlocking

      He’s under the NDA, he can’t say.
      The x-ray even shows the layers that can be unlocked when we agree its time.

    • Xbox one 2econd gpu unlocking

      hes under the NDA, he can’t say anything

    • is4u2p

      Why don’t we just put it right here so everyone can see you’re exaggerating.

      “On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldn’t. I’m not trying to rain on anybody’s parade, but the CPU, GPU and memory that are on Xbox One don’t change when you go to DX12. DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see improvement in games that use DX12, but people ask me if it’s gonna be dramatic and I think I answered no at the time and I’ll say the same thing.” — Phil Spencer

      He never said it wouldn’t help, he said it wouldn’t be dramatic and as I’ve already stated I don’t find going from 900P to 1080P all that dramatic myself. If they can get a 20 FPS boost at 900P it opens up the system enough to get more games running stable 30 FPS at 1080P.

    • N2K12

      shh. you are ignorant.

    • HyDrO

      After 6 months, you tell someone to shh? You’re an idiot .

    • is4u2p

      No it is for multiprocessor optimization and yet it could have been the difference in this game.

    • HyDrO

      So the secret sauce is unlocking the potential of the 8 core Jaguar which is a weaker CPU than both the PS3 and Xbox 360… I think I’d hope more for ESRAM optimizations.

    • is4u2p

      Actually it isn’t weaker. Only the PS4 has a CPU that is weaker than last generation. Xbox 360 was the weakest of the bunch and the PS4 came in behind the PS3 which was behind the Xbox One.

      UBISoft has benchmarks that show this and Xbox One has a CPU that can outperfrom the PS3, PS4, and the Xbox 360.

      You however aren’t bright enough to notice that backwards compatibility wouldn’t be possible if it weren’t better than the Xbox 360.

    • HyDrO
    • is4u2p

      No secret sauce, multiprocessor optimization was never built into DX11 and only an idiot would try to claim that’s not an improvement.

      Sorry but, you can post all the links you want this is going to improve communication in the processor and that’s an area where the Xbox One already has an advantage.

    • Xbox one 2econd gpu unlocking

      We have agreed on• Xbox One GPU is 2.6TF. Its full DX12 and isn’t AMD 7770 series as Eurogamer told us• Xbox One’s 50 MCUs are FPGA reprogrammable chips • Xbox One have additional HBM-like ultra fast memory stacked on main SOC chip • Special hardware and accelerators make Xbox One much more powerful than PS4(2-3 times more) • DX12 kernel update will enable unused stacked hardware. Without DX12 update its a 1.31TF console •

    • N2K12

      trollolol. you have no idea how,it works, you are just quoting specs of the gpu.

    • HyDrO

      You’re 6-7 months late, no one cares anymore. You must have no idea how,that works,you just fail.

    • N2K12

      trollolol

  • 2econd gpu unlocking

    Both Xbox One and PS4 users need to stand together and support the always on line of this game. We wanted the Xbox one always on line, more we support this, more always on line games there will be coming out.
    And if we support and praise this, our DLC will be cheaper as a thankyou. Let’s all stand together and support this

    • Cypher-Unknown

      Haha! Shut up, Mich!

    • 2econd gpu unlocking

      we are not Mitch, he dos life saving on Baywatch

    • Cypher-Unknown

      You are Mich Weaker! Don’t try and deny it!

    • 2econd gpu unlocking

      We not those people

    • Cypher-Unknown

      You are Mich Weaker. You’re just under NDA and haven’t been professionally unlocked yet.

    • 2econd gpu unlocking

      We aren’t under an NDA only Micorsoft and AMD, and one that we do agree with.Sony need to recover

    • Cypher-Unknown

      Mich Weaker, you are cloaked under a secret NDA that will only be unlocked in 2019, if we agree to it at all. Professional research teams have confirmed the presence of dark silicon and stacked GPU. Insider confirms correct. 😉 Boom, so inline. +12. Game on.

    • 2econd gpu unlocking

      Half of what they are saying there is true.
      Dark silicon has been proven in the die x-ray.
      2 research teams have proven there is a stacked GPU
      The NDA has been extended out to the life of the system now.
      DX12 unlock it as a virtual GPU with 2.6TF and tile resourses.
      Our names are not mich and only AMD + Micoroaoft are under NDA

    • Cypher-Unknown

      Haha! Nothing has been proven other then these “research teams” are anything but. Crack on with your crusade though, Mich, it’s most hilarious!

    • Xbox one 2econd gpu unlocking

      There are x-rays showing the hardware layers.
      We are not Mich! Why are they calling us this for
      We are Xbox supports and users

    • Cypher-Unknown

      No, there isn’t. Someone with no tech knowledge has put a few red circles on an x-ray and attempted to convince idiots that there is hidden hardware in the One, even when Microsoft have confirmed that there isn’t. But, go on then, NDA, yadda yadda yadda. You’re hilarious, Mich!

  • hvd hvd

    umm xbox actually looks better you can see that in the reflections on the cars and water.well this is a gamingbolt video so meh.

    • 2econd gpu unlocking

      Our research teams have seen that. Even though Sony paided for exlcusive 1080p rights again

    • hvd hvd

      so sony paying not to let xbox one get 1080p?is that what you just said?

    • 2econd gpu unlocking

      yes, exclusive 1080p only for games Sony pay for

    • hvd hvd

      prove it articles links posts.

    • Krystian

      So, did Sony also paid MS to make the X1 lag on 900p.
      Just like every second whenever you’re speeding over 150 KM/h?
      (Think what would happened if it was running 1080p.
      When it’s already droping frames more often than PS4 on 1080p)

    • Xbox one 2econd gpu unlocking

      No, we never asked for DX12 to be used yet for this title.
      We could ask for a DX12 patch, but it won’t make it 1080p as Sony has exclusive rights to that resolution for this game.
      But I don’t think will we end asking for DX12 yet.
      We are more likely to ask for the next Forza to be DX12

    • Grahf

      He’s mocking MisterXMedia (An xbox one cultist that has bizarre conspiracy theories regarding xbox one have secret gpus)

  • Guest

    Personally after the beta I was totally unimpressed with the graphics. It was green screen filmed cut scenes baked into a digital set and it looked corny. I could clearly see the people versus the digital effects plain as day.

    I really hoped it’d grab my attention, but I haven’t really liked a NFS game since Underground 2.


 

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