New ‘Unlimited Detail’ Screens Make Crysis 2 Look Dated

Posted By | On 03rd, Aug. 2011 Under Feature, Slider | Follow This Author @GamingBoltTweet

Page 1 of 8

Yesterday we had reported about some screens for the upcoming ‘Unlimited Detail’ engine and initially we were not impressed. A few hours ago we got our hands on some new screens from ‘Unlimited Detail’ engine which looks to be from the latest build.
Check them out below. Please use the back-next buttons to navigate through the images:



Let us know your thoughts in the comments below.

Next Slide

Tagged With:

Awesome Stuff that you might be interested in

  • Pingback: First Screens Of ‘Unlimited Detail’ Engine Are Far From Impressive - Video Game News, Reviews, Previews and Blog()

  • How much videocard memory it’s running on those images?

  • Ever hear of the phrase “Too good to be true?” This tech looks pretty, but it’s static. None of those voxels can move. You’ll note in the video that they show no animation.

  • doesnt seem right

  • Maybe it’s just me, but I don’t find that any of these images look anywhere near lifelike – they all sort of look, well, odd. Something about them just doesn’t jive with me. It’s like some sort of ‘Uncanny Valley’ for shrubbery & rocks.

  • Looks like screenshots lifted from the old Jurassic Park ‘Trespasser’ game from the late 90’s.

    In other words, pretty poor!

  • Show me a scene with as large a variety of props as a typical interior scene from CoD: Black Ops, and with animations objects and characters, and I’ll be truly impressed. Before then I frankly don’t believe this stuff is viable as the only solution to game graphics.

    That said, using this kind of tech for *some parts* of a game could be very reasonable. Unless my memory betrays me, Crysis 1 was mainly polygon based but used voxels for something (distant mountains, at a guess). So developments of this kind is always interesting and potentially fruitful!


Copyright © 2009-2017 All Rights Reserved.