NVIDIA: ‘Consoles are stable but static’
In an interview with GamesIndustry.biz, Nvidia’s senior corporate and Tegra PR manager Bea Longworth believes that consoles do have the advantage in terms of their stability but are static as compared to a gaming PC.
“The gap is definitely closing, and that has always been the Achilles’ heel of the console – its greatest strength is it’s a stable platform, it’s very much plug and play, you don’t have to fiddle around with the hardware and have all the hassle that you might get from the PC.
“But that’s also its biggest disadvantage, the fact that they are static from one generation to another, and also that the technology can’t improve. Whereas with other platforms like the PC and now mobile gaming, they will be constantly moving ahead.
“So it will be really, really interesting to see what console technology has to do in order to differentiate itself and stay ahead when it has to compete with a very mass-market mobile format instead of digging in its heels.”
Longworth definitely makes sense. A very good example for this is the upcoming Crysis 2 where it all depends on the user’s hardware for the most optimum version.
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