Oddworld Creative Director: Not Much of a Difference Between PS4 And Xbox One

Lorne Lanning extensively highlights the similarities between the current gen consoles.

Posted By | On 24th, Oct. 2015 Under News


Just Add Water has had a significant amount of experience with working on the PS4 and Xbox One what with Oddworld: New ‘n’ Tasty releasing for the former a year ago and then arriving on the latter this year. On speaking to the developer before, there was plenty of excitement for the PS4.

With the game arriving on PS4, a new generation in itself, and enough time passes before coming to the Xbox One, what kind of challenges did the developer face? GamingBolt spoke to director Lorne Lanning about the same and he also extensively noted the difference between both platforms.

“As the creative director, not so much. There’s obviously some spec differences that people have touted, written about, fully analyzed, and it’s all out there to look at. If you were the lead programmer, you might give a different story than what I’m giving you because I was the creative director. But through the Xbox, the architecture was not that different. And the power range was in the zone enough that it was not so challenging and effort– it wasn’t easy. The reason it wasn’t easy is because we targeted our first platform as PS4. We did that for various reasons. Our largest audience is on PlayStation. And PlayStation looked eager to give us some visibility, which we live and die by that and we can’t afford it.

“We don’t buy airtime, we can’t afford it. We make good games that someone is willing to promote for us. Because of that we were building games the old dumb way. Which is just trying to get to your first spec and utilizing whatever you had to do on a machine to get it to work. Then coming to other platforms, it’s not the way you should architect for multiple platforms. You should architect from the beginning: what is your full slate of platforms you’re going after? Then you should deduce: how should we make the first platform that goes to the other platforms the easiest? And we didn’t do that. Even though we’re using Unity– if you put in a ton of assets and you’re running a lot of data– Let me say it this way: Unity promotes itself as being a multi-SKU game engine. And if you made a simple mobile game that runs on a wide array of mobile devices, it would be very easy to bring that game to every platform. If you built a simple mobile game that would go to Xbox One, and PS4, and Wii U, and Vita as a breeze.

“You’re not using anymore– the little bit of computing power that it needs to run on your basic iPhone is surpassed by all the consoles. So you’re bringing a small package into more powerful consoles. That’s a really smart way to use an engine to get to all the multiplatforms. The really dumb way is what we did. Which is you try to get that top platform. PS4 is a high– when the tech company does the deduction, they come back and say, “it’s got this more power here and there in a couple different places.” Not vast differences. But if you did it to totally push and exploit all PS4s performance abilities, going to Xbox One you’re not accounting for how their architecture was, so it’s harder. But I’m saying that’s harder for us. It’s not necessarily that it’s harder in general. It ‘s hard because we really were milking the PS4 through Unity’s ability.

“That was not a multi-threaded ability. When you look at New ‘n Tasty it’s built, not really take advantage of the multiple chip sets and the way that that array is being used. They call it multi-threaded for environments. Unity wasn’t really taking advantage of multi-threaded environment and that meant– they have now. That’s what Unity 5 was about. Without the multi-threaded environment meant we were just trying to squeeze out the extra bells and whistles, and effects, and visual qualities, transparencies, out of what we could work with in more of a single-threaded architecture that wasn’t taking advantage of the powers of the machine. In the same way, the same thing can be said for Xbox One. Meaning, because of the core technology, it was not designed to fully exploit the powers of that machine. And we can say the same for Vita, and the same for Wii U.

“And the same for PC. It just wasn’t designed to fully exploit the latest in console power. But who’s complaining with the price, right? Meaning, in the past you’d spend millions of dollars on engines and it wasn’t as good as Unity. So I’m grateful there. But when it comes to going to the other platforms there were lots of difficulties. But a lot of that is chalked up to our own planning and execution failures. Failures is a strong work. But that’s how you should measure it in hindsight: Where did we fail, where did we succeed? Going forward we don’t want to have that same problem. We’re coming up for release on Wii U, and Wii U is more challenging for the reasons I just described. Nintendo is traditionally focused on a type of twitch gameplay. Since the Wii it’s had a special controller. It hasn’t tried to stay largely compatible with cross platform release strategies for publishers.”

What are your thoughts on this? Let us know in the comments below, and we’ll continue to explore the differences between both platforms as time goes on.


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  • Psionicinversion

    I agree with the guy there isnt much difference between them because there both pathetic

    • Anthony

      Then why are you constantly reading articles about them and commenting on articles about them?

      There is a difference between the two no matter how much you deny it or try to cover it up.

    • Psionicinversion

      i dont deny theres a difference but the guy is basically saying both are pathetic and totally uninteresting

    • Mark

      Lol! C’mon Psionic, that’s really what YOU mean haha. It’s all good tho, I’m lovin my Xbox. Can’t wait for next year.

    • Psionicinversion

      thats what everyone means. Witcher 3 downgrade because of pathetic consoles, i bet CDPR thought FFS we got throw away tons of work now. Been wrestling whether or not to buy the Halo 5 X1 edition or not.

    • Mark

      Or how about try n get a Black Friday deal….if not, get one next summer for Crackdown.

    • Psionicinversion

      id probably want a halo 5 edition cus it looks get. can get refurbished X1 for like £240

    • Mark

      Why do that when u can get the Elite bundle with Scuf controller and SS-Hybrid drive? S’what I’m doing, trading in my launch Xbox.

    • Psionicinversion

      because it looks good!! dont think ill buy it though, maybe next year

    • XbotMK1

      Yeah, both consoles are disappointing, especially PS4 and its boring remasters.

    • Psionicinversion

      yeah exactly youve finally seen the light

  • XbotMK1

    Overall PC gaming is trash and a waste of time for devs.

    • kreator

      I’d really like to play some of the games you’ve developed.

    • Guest

      As soon as we play some of the games you’ve developed.

    • Titsmcgee

      Yet, here you are, commenting on ANOTHER article bashing xbox. But you want everyone else to get over it.

    • Guest

      Yet, here you are, commenting on ANOTHER article bashing him. But you want everyone else to get over it.

    • Titsmcgee

      Quote me where I say I want anyone to get over it, dumbass

    • Guest

      Quote me where I say I want anyone to get over it, dumbass

    • XbotMK1

      I wasn’t the first who commented. I usually only comment if I see a missleading article or a comment from a fanboy spouting lies or idiocy.

    • GHz

      And then there is Crackdown 3! Only on the XB1! Breaking the rules on what should be defined as powerful moving forward. What’s it going to be? Are we going to keep doing things the old way, or exploit better options. Restricted vs unrestricted. You must be an old man who cant imagine gaming tech of the future is what MSFT and its partners are demonstrating. Please just move out the way old man, we’re trying to move forward.

    • Guest

      Oh you mean the demo where the X1 isn’t doing anything and the graphics look like crap with crappy animations. Yeah, that doesn’t show power, that just shows how many computers it takes just to make some fake, canned looking destruction, which doesn’t even stay (talk about inefficient). The X1 isnt doing any that you know. And the cloud can be done and used by anybody willing to pay for it. Get ready to be let down.

    • Psionicinversion

      the destruction does stay fool, its persistent and thats one of the reason why you need servers as it takes up more and more ram to keep it all around.

    • LGK

      “I think the overall PC gaming experience is trash and a waste of time for most devs.”

      Of course you do lol.. You hate everything that isn’t Sony! I’d choose PC gaming over any platform any day. PC has much much bigger diversity in games, superior graphics with much more power potential (my PC is probably more powerful than XO and PS4 combined lol). PC also dominates in competitive games and generally with any FPS game with superior mouse and keyboard accuracy. The games are also waay cheaper on PC than on consoles. Steam Summer, Halloween, Winter and Easter Sales that go up to 80% discount.

      More diversity with better graphics + cheaper games. And you call PC gaming trash?

    • Tech junkie

      LMFAO
      Same old same old, It’s only good if PS4 comes out on top, graphics are everything unless it’s PC, then it’s trash.

      You’re such a joke it’s not even funny.

      Do you really believe your BS

    • Guest

      LMFAO
      Same old same old, It’s only good if X1 comes out on top, graphics are everything unless it’s PC, then it’s trash.

      You’re such a joke it’s not even funny.

      Do you really believe your BS

    • Tech junkie

      Except, I don’t think pc is trash. I’ve never said graphics are everything

      Good try at being clever

  • Anthony

    Hey Gamingbolt how about take your click-bait title you go f*ck yourself you useless view wh*res.

    Everybody knows the PS4 is stronger. No matter how many times you ask developers, it’s not changing. This website is a garbage bin of contradiction and console war click-bait.

    Find another way to get views. Okay?

    • Rhodri

      I think he saying the difference is not as huge as people expect and the lead platform for development tends to have better performance

    • Guest

      His game barely pushes anything and is using the Unity engine. Tell him to come back to us when he makes a real game that pushes the systems. In the meanwhile, PS4 will continue to get higher res and better framerates.

    • Psionicinversion

      better framerates hahaha like bloodbornes 24fps

    • nova

      No, better framerate just like almost any multiplatform game… it’s a waste of time to deny the facts…

    • Psionicinversion

      almost every, not every. Any game that actually matters has framerates better on xbox, unlucky!

    • nova

      Which games ? TW3 ? PCars ? Battlefront ? Batman AK ? Mortal Kombat X ? Syndicate ? GTA5 ? Dying Light ?

      As i said, you’re wasting your time…

    • Psionicinversion

      TW3 yeah until they nuked x1 framerate on last patch.

    • nova

      Only because they improved this : “As for the second plus; the distracting pop-in we saw across Novigrad is now minimised on update 1.10, for both PS4 and Xbox One. Wall textures and NPCs now load in properly as we turn each city corner, and blurry textures don’t linger longer than they should”

      http://www.eurogamer.net/articles/digitalfoundry-2015-witcher-patch-110-gives-ps4-the-boost-its-been-waiting-for

      Which means that both consoles have to work harder now…

      Even PS4 took a hit : “However, it’s not a complete improvement in Novigrad. PS4 performance drops notably as we move towards the marketplace area, giving us a stretch at 28fps that wasn’t seen on the last patch.”

      Otherwise, the XB1 framerate is identical to that of the previous patch… learn your facts…

      End of the discussion…

    • Psionicinversion

      hahahah so they fixed the game and it takes a hit lmao. Consoles are so pathetic, just give in and buy a PC for your multiplats even a cheap one is better

    • meddle0ne

      PS4 is graphically more powerful on paper. In reality, blind tests revealed that gamers can’t tell the difference. That being said the XB1 has way more powerful features. PS4 is a one trick pony.

    • XbotMK1

      “The PS4 is graphically more powerful on paper”

      There you go. The PS4 is stronger and it translates into better performing games. No need to say anything more. Everything else you stated is false and damage control.

      “In reality, blind tests revealed that gamers can’t tell the difference”

      Well, if they’re blind obviously they wouldn’t tell the difference. But in reality, tests revealed that gamers can tell the difference. For example, the recent Star Wars Battlefront beta.

      “That being said the XB1 has way more powerful features. PS4 is a one trick pony”

      What features does XB1 have?

      Weaker hardware for the same price?
      A broken user interface?
      Bare bones network?
      AA batteries in the controller?
      Less games?
      Nongaming related APPs?
      HDMI passthrough?

      If by “one trick pony” you mean more games and better performing games then it is almost agreeable.

    • kreator

      LOL, you are a disgrace to the human race 😉

    • Guest

      With a pathetic reply like yours, you’re the disgrace.

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    • 2econd gpu unlocking

      WOW we work a

    • Titsmcgee

      Bare bones network…. thats psn, sir.

    • Guest

      Nope, that’s XBL sir.

    • Jacob S

      You need to do some research… MS server farms dwarf Sony’s… giving you way lower ping times on Xbox live and the power of the cloud.

    • Guest

      No its doesn’t, and I own both and Live lags way more than PSN does for me. So you do your research. And Live doesn’t use all of MS’s cloud computers you moron

    • Titsmcgee

      300k servers. Vs. Sonys ONE data center. Case closed

    • Guest

      300k is not Live, that’s MS’s entire network, not Live kid. And Live lags way more for me than PSN does! Case closed!

    • Psionicinversion

      300K for MS’s entire network LMFAO what have you been smoking. MS spends billions on its server infrastucture to maintain the demand for all its online services. 300K couldnt run anything

    • Mark

      Wow. The name of Live is called ThunderBolt, and yes, it’s 300k servers deep, but that’s distributed thru Virtual Machines. Still serves its purpose tho. Azure is close to 1M, take my word for it…

    • Titsmcgee

      and sonys entire psn has ONE DATA center.

    • LGK

      “A broken user interface?”

      You call something you haven’t tried broken just because you saw someone on SonyGaf complain about the UI?

      “Bare bones network?”

      Are you seriously saying that PSN is more stable and secure than XBL? Ha!

      “AA batteries in the controller?”

      Hmm replace dead battery or dead controller, what’s the best option? I can easily get rechargeable batteries for my XO controller anytime I want to.

      “Nongaming related APPs?”

      Didn’t Sony make a big deal out of non-gaming related apps and TV at last year’s E3? Just because the console have apps doesn’t mean it’s going to affect gaming in a bad way. I use different apps all the time and I can’t wait for Universal W10 apps to be released.

      “HDMI passthrough?”

      Wait, that’s a bad thing? I use it all the time and it would be weird without it!

    • 2econd gpu unlocking

      We are LOL 2 much too give our answer.
      PSN, and we laugh again

    • chestwig

      Be careful, I was saying something similar last week about the site going down hill and posting click bait so they deleted my comment.

  • XbotMK1

    That’s obvious, only Sony fanboys believe that the PS4 is much more powerful than the lovely Xbox One. Well guys, it is NOT.
    Pc gaming for the win!

  • hvd hvd

    most devs are to lazy to develop games for the xbox one.the console is more then capable of 1080p or at least 900p.

    • XbotMK1

      The Xbox One is weaker.

    • GHz

      MSFT 1st party titles prove that they’re just about even. Also consider the fact that the XB1 is still running on DX11. And all multiplats games we’ve had so far started life in dx9-dx11 API. As long as game devs keep using DX9-DX11, AND DEPENDING ON THEIR GAME CODE, will MOSTLY get higher res on PS4. Now having HIGHER RES don’t always mean better image quality. There’s more to it than that. Hence the REASON THE ORDER 1886 which runs a mere 800p is the best looking game on the PS4.

    • XbotMK1

      Nope. You can’t determine performance equality by looking at resolution and framerates between Sony’s and Microsoft’s first party games because resolution isn’t the only part of a game.

      Xbox One doesn’t just use DX11. Xbox One and PS4 already feature low level access. And if multiplat games are held back by DX9-DX11 then that still doesn’t explain why most multiplats run better on the PS4.

      The Order 1886 doesn’t run at 800p. It really shows how desperate you are that you’re still lying about The Order 1886. It runs at 1920 x 1080p but black bars leave only 1920 x 800p visible in game which is a little more than the amount of pixels in 900p.

      It is your opinion if you think The Order 1886 is the best looking game on the PS4. Xbox One is weaker. No amount of your fanboy lies and idiotic made up bullsh*t changes that.

    • GHz

      “The Order 1886. It runs at 1920 x 1080p but black bars leave only 1920 x 800p visible in game which is a little more than the amount of pixels in 900p”

      LOOOOOOOOOOOOOOOOOOL 😀

      Ok dude you win. All hail Sony supreme PS4. LMAO 😀

    • archfiendx

      It’s funny when you flip out every time you can’t refute facts.

    • Starman

      The Border: 800P

    • Guest

      Still a higher res than most X1 games, its higher than 900p and 792p and 720p which many X1 games are. Halo 5 (1152×810), Battlefront, MGS5, Batman, Witcher 3, DR3, WD, TF, COD Ghost, Golf Club, CODAW, COD BO 3, KI, MGSGZ, BF4, BFH, Ryse, ACBF, ACU, UFC, DAI, PvZ, DL, Evolve, FC4, FFIV, Halo 2A, LoF, Metro, Mordor, MKX, Pcars, R6:The Seige, Shadow Warrior, SSO, TEW, Thief, Trials and more

    • Starman

      Keep counting them P’s, I’ll be busy gaming.

    • XbotMK1

      Then why are you here? Go play your games.

    • Starman

      Ha ha, you are so easy to wind up! You’re clearly not happy with your console choice!

    • LGK

      Rich coming from you.

    • Guest

      The helmet in Halo 5 takes up more screen real estate than the black bars on TO and that game drops down to 1152×810. But I bet you don’t have a problem with that, right fanboy?

    • Starman

      Ha ha, I love how offended someone can get over a joke over a game!

    • Mark

      Hunh? As long as the Xbox gpu renders color depth, there’s a performance and bandwidth cost……

    • Rhodri

      If the xbox one was built for a certain api than that api will bring out its potential that is fact.

    • Guest

      The X1 was built for a API that still isn’t even out yet? And MS themselves has said is based on the X1’s low level API. Yeah that makes a lot of sense and sounds real f-ing stupid. And if both systems have the same APU, CPU, GPU, except the PS4 has a better version of the GPU and better and easier to use RAM with more bandwidth, then how was the X1 built for DX12 but not the PS4? You dumb dim whitted morons who say this crap sound real f-ing stupid. Anything the X1 can do, PS4 can do better.
      The X1 is just a PS4 with a weaker GPU and worst memory architecture. And even its supposed slightly faster CPU hasn’t born out yet either. They thought this was the case in Diablo 3 and nope the PS4 version ended up being better with a better framerate. Same thing with GTA5 and Witcher 3, games they thought showed the X1’s CPU superiority and nope, they all run better on the PS4. So there goes that theory.

    • Rhodri

      videogamesandnews.com/phil-spencer-say-directx-12-wont-help-xbox-one
      Phil said it was built for dx12 not me its not a theory.

    • 2econd gpu unlocking

      LOL order of the epic fail, we have seen the reviews.
      We will be putting our shooter, quantum break up against it soon.

    • GHz

      “Nope. You can’t determine performance equality by looking at resolution and framerates between Sony’s and Microsoft’s first party games because resolution isn’t the only part of a game.”

      Sure you can. Why? Because PS4 GNM API is even lower level than DX11. So 1st party titles on the PS4 are intended to maximize w/e PS4 is capable of. You get games like Drive club, The order etc. Great looking games. But they don’t offer much in what you’d expect in a full fledged game. They gave up plenty to give you visuals.

      On the XB1, you have DX11. It is not as low level on XB1, as GNM is on the PS4. DX11 still locks important features from XB1, that PS4 already have access to and have been happily using since day one. But the biggest issue here is that XB1 is NOT using the API(DX12) it was designed for. But we still got games like Forza 5, Halo 5 TLG, Rise of the Tomb Raider which was optimized to run on XB1 under house arrest of DX11. Quantum Break is possibly DX11 as well.

      Point is we get games like that on a crippled XB1. Bigger games, doing more except for Tomb Raider which in my opinion is only a visual upgrade. Where is PS4 1080p 60fps locked 1st party game? And what’s going to happen when development shifts to 100% DX12 which will give devs access to all of XB1’s features?

    • nova

      “Where is PS4 1080p 60fps locked 1st party game?”

      What does it change if it’s a third party game ? Transformers ? MG5 ? COD AW ? Metro Redux ? Plants vs Zombies ?

      You really don’t have any argument… it’s pathetic…

      Also, what do you talk about Halo 5 ? It doesn’t run at 1080p…

      Enjoy : http://gamingbolt.com/dice-dev-xbox-one-isnt-as-powerful-as-ps4-dx12-wont-help-reduce-difference-talks-development

    • GHz

      All last gen based games! It goes right back to old design which I’ve said over n over that PS4 will win in that space. That brute force coding. You don’t get it. All those games can run on last gen hardware. 1080p 60 DONT make them next gen games! You can get 1080p 60 on both PS3 and XB360 if you design the game the right way. Might as well the games you just mentioned be re-masters. Cause technically, that what they are when they make the jump to XB1 & PS4. and DX11 don’t play well with XB1 especially in the 3rd party space.

      The question is why couldn’t The Order or Drive Club be both 1080p 60fps on the PS4 if it was using the most low level API out on both consoles. Simple question. Add to the fact that it suppose to have the better GPU/memory combo.

    • nova

      “The question is why couldn’t The Order or Drive Club be both 1080p 60fps on the PS4 if it was using the most low level API out on both consoles.”

      Same question for Ryse, Sunset Overdrive, Forza Horizon 2 etc.

      Once again, you really don’t have any argument. It’s pathetic…

    • GHz

      The answer.. cause XB1 is running DX11. DONE!

      That makes me kind of proud of what devs were able to do early on when the API was @ its worst state with graphic drivers. Both Crytek and insomniac games said that they could’ve went 1080p but wanted to go big with fx and NPC’s and that graphic features can keep the image quality up to par. Ryse went on to win best graphics on console beating out all the 1080p games on PS4 @ the time. Sunset overdrive littered the screen with near hundreds of enemies @ time while giving us big explosions. That game is visually fun! FH2, broke the walls and allowed us to drive off track! Framerate suffered to a locked 30, but we still got the same wealth of rich features that you’d expect in a modern driving game.

      What’s PS4 excuse being it had so many things going for it? DC gave us prettier rain, but we couldn’t get better car AI, like real physical damage that affects car behavior, tire pressure, different handling behavior depending on time of day or weather. DC gave us dynamic weather in exchange for 60fps. Point is everything in design cost something. And that’s what you get with PS4. Visuals but with a cost. 1080p but with a cost.

      XB1 done well in the 1st party space, while still being crippled by DX11, showing us that if it wanted to, it couldve matched what PS4 can do. All you have to do is strip your games down to the minimum last gen spec & up the graphics, then Forza 6 would’ve been another Driveclub. Thanks to the gaming gods turn 10 is more ambitious & wanted to give us more.

    • nova

      “The answer.. cause XB1 is running DX11. DONE!”

      The answer is simple : XB1 is weaker… we bring factual evidence, you come with unsupported claims.

      It’s useless to discuss with you.

      Enjoy your 720p resolution and your worse framerate on Battlefront…

      “XB1 done well in the 1st party space”

      Indeed :

      – Ryse 900p and horrible framerate
      – Sunset overdrive 900p
      – Halo 5 dynamic resolution going from almost 720p to 1080p
      – Forza5/6 no dynamic weather, no dynamic lighting, no dynamic day/night cycle
      – HMCC unstable framerate

      Also, Forza Horizon 2 is so next gen that there is a 360 version…

      Etc.

      End of the discussion.

    • Guest

      The X1 was not designed for DX12. DX12 was derived from X1’s DX11.x you muppet. And anything the X1 can do the PS4 can do better, hence why most games are better on the PS4, so the PS4 is even better suited to DX12 than X1 would be since its more powerful. The X1 is just an inferior PS4, its got a weaker GPU and worst memory architecture. And a 980 would be way better suited to DX12 than both systems combined. Fable is even on anybody’s radar and that game is DX12, that’s how unimpressive DX12 is so far.

    • Rhodri

      It was stop lying.
      videogamesandnews.com/phil-spencer-say-directx-12-wont-help-xbox-one

    • kreator

      ” MSFT 1st party titles prove that they’re just about even. Also consider the fact that the XB1 is still running on DX11″ having said that, I think once DX12 is fully implemented on the X1, it’s going to show that M$ might have built the better all around hardware this gen.

    • GHz

      The problem to solve wasn’t res, it was better all round performance. Its like you hire this model cause she’s really pretty, and then when she struts her stuff on the runway, she bust her @ss every five steps. We don’t wan that. That’s a problem. Same rule applies to most of these games out right now. 1080p on the PS4 but performance suffer, or visuals don’t measure up to the res of 1080p. The truth is, these games would look better running @ a lower res, with better AA you know what I mean. Its a trade off of what you’re trying to accomplish. You either get a Driveclub a bear boned demo stripped of rich features, or a Forza Motorsport 5, a full fledged driving experience as far as console video games goes.

    • archfiendx

      “1080p on the PS4 but performance suffers, or visuals don’t measure up to the res of 1080p. The truth is, these games would be better off running at a lower res”

      https://www.youtube.com/watch?v=Fn9ppr28k-E
      https://www.youtube.com/watch?v=L9KdTM1xp6Y
      https://www.youtube.com/watch?v=HAal2d6_Tdg

      Now that we’ve established that you’re a liar and you don’t know what you’re typing about, it’s funny how you move goal posts when it’s convenient for you. You’ve gone from framerate > resolution, back to making up excuses about the Xbox One API just so you can use DX12 as a cop out, and back to using Forza’s content as a way to measure hardware performance.

      Meanwhile the reality is that Xbox One is just weaker which explains everything but you would rather embarrass yourself by making up excuses so your precious Xbox One doesn’t look bad.

    • GHz

      If this is your idea of next gen on either console, then you can keep it. Not dissing the enjoyment I get out of these games, but we can get a whole lot more performance and overall gaming improvements out the XB1. And we’re going to get that. And no matter how you want to exalt the PS4 to exaggerated levels, Any game developed in DX11 or less ISNT utilizing the XB1 hardware to the fullest. And if that’s the best the PS4 can do in those situations, then you should start worrying about what will happen when games start being a whole lot more extravagant.

      There is a reason why Yoshida says their going small on PS4 this gen. And there’s is a reason why Phil says we’re going BIG on XB1 this gen. And both companies gave us their best demonstrations in regards where they are heading, with Crackdown doing everything a TRUE NextGen game aught to be doing. Not UC4, not Horizon Zero, the buck stops @ Crackdown 3.

    • Rhodri

      The witcher 3 frame rate got worse on xbox so obviously they were just focusing on improving the ps4 and ended up hurting the xbox one in the process.

      Assassin’s creed also makes no sense if the other game that is running better on xbox using the same engine why is not now. Obviously the game was prioritized on ps4 so it probably got better optimization.

      And now to SWBF I am not even going to say anything this has been going on since the beginning of the generation.

    • GHz

      No, the ps4 have a better GPU. Not by much, but these old coding is based on brute force approach. In the end, this games are still based on old tech (DX11). 3rd party games will in this environment will mostly always be better on PS4. But that’s not saying much when how things are done are about to change. Newer features in future API goes about doing things smarter more efficient.

    • Rhodri

      I know that

    • Rhodri

      I am just saying the ps4 is being prioritized with these 3rd parties.

    • 2econd gpu unlocking

      PS4 isn’t a certified DX12 processor.
      Only we have that for the Xbox one.
      WITH dx11 WE agreed on 1.3TF
      When ask for unlocking, 2.6TF under DX12

    • Psionicinversion

      AC Syndicate and Star wars run at 900p on ps4

    • Guest

      MS 1st party titles prove they are on par? You crazy? Talk about deluded. DR3 720p drops to the teens, Ryse 900p drops to the teens, and has like only 6 different characters in the whole game. KI was 720/60fps til updated to a WHOPPING WHOLE 900P a year later, talk about impressive! TF 792p with a wobbling tear ridden 20-60fps. Forza 4.5 and 4.6 (talk about cut and paste games), is only 1080/60fps because they both look like their last gen games. And F5 drops in frames, regardless of the lie we were feed for over a year that it didn’t, and F6 drops to 30fps in cutscenes. Halo 5’s res drops to 1152×832 constantly while mainly hovering around 900p with only trilinear filtering (no AF, yuck!) and half framerate on characters in the distance and still has to use the helmet taking up a good chunk of the screen trick to save on even more pixels to make that pig run at 60fps, talk about sacrifice. And whatever games im forgetting. Yeah that sounds so impressive. NOT! And most of these games on the PC and are way better there!

    • 2econd gpu unlocking

      Professional research teams show it isn’t

      Xbox One’s 50 MCUs are FPGA reprogrammable chips • Xbox One have additional HBM-like ultra fast memory stacked on main SOC chip • Special hardware and accelerators make Xbox One much more powerful than PS4(2-3 times more) • DX12 kernel update will enable unused stacked hardware. Without DX12 update its a 1.31TF console •

    • MrSec84 .

      No they don’t, you’re talking about MrXMedia and his split personalities and they’re most definitely not professional.

      The very fact that they ignore the laws of physics and what’s possible within a certain power envelope proves that they haven’t got a clue what they’re talking about.
      Listing to their nonsense and shouting about it like it’s fact, is like the blind leading the blind.

      No PS4 is more powerful, both systems use the same core AMD tech, accept PS4 has a 40% faster GPU, substantially faster memory, but a 10% slower CPU.
      DX12 isn’t anything special, it’s just one of a few APIs this gen that allow for each CPU core to talk to the GPU as and when the programs demand it, without all CPU commands going through a single core, thus reducing overall performance.

      GNM in PS4 allows for this, as does Vulkan, Mantle and DX12.
      All of these API are low level as well.

      Either you are MrX or you’re just another blind follower of his, hoping some clueless soul will buy MrX’s lies.

      MrX is trying to make out like 50 MCUs are something special, when an MCU is just a term used to say Microcontroller Unit.
      An MCU can be a digital sound processor, in AMD’s SOCs a Jaguar CPU core could be an MCU, so would a Compute Unit. In XB1 Data Move Engines are just caches that move data around the chip, they’re put in the XBox One’s SOC to help alleviate the memory bottleneck of the choice of using DDR3 and eSRAM.
      An FPGA isn’t anything special either, it’s applicable to PS4’s SOC too, since those chips can be programmed to do multiple different things and not just a specific task.

      No Xbox One doesn’t have HBM, because if it did there would be no need to use eSRAM, even 512MBs of HBM running at a few hundred GB/s would trounce the meager capabilities of a tiny 32MB pool of cache running at 140-150GB/s.
      eSRAM would be utterly pointless if HBM existed in XB1, HBM isn’t a part of the system.

      Logic shows that MrX’s nonsense is nothing but that.

    • Mark

      Lol! Man I cannot believe u ate the bait. He’s a Sony guy, and tasks himself with impersonating Mr X, and stirring up arguments lol. Everyone here knows this. He’s laughing at u for responding so serious, just ignore him.

    • kreator

      As you can see, the X1 is the only next gen console that has AAA games running 1080p 60fps! And M$ wasn’t the ones selling 1080p 60fps but they’ve delivered this to us several times now! Sony execs “Give me 1080p 60fps or give me death” their flagship game UC4 is only 1080p 30fps. Sony never said why but had Naughty Dog do the damage controlling because they know 13 year olds would blindly follow!

  • Starman

    It’s become clearer this year that there’s not much difference. Ps4 does higher resolution, Xboxone does more stable frame rate.

    • GHz

      Cleaner images too.

    • Mark

      Yeah, PS4 struggles with Trilinear filtering sometimes when Anisotropic filtering is implemented on other systems.

    • GHz

      How could it utilize those effectively when its choking on 1080p in most 3rd party titles? Then on their 1st party titles they go all out on visuals but cant do nothing else. Its like playing last gen games with prettier graphics. Any system today can do that. Graphics is not the issue here. That problem been solved. Its stable performance while going big on FX, features, game design, etc. How can you go about outputting the best possible image while throwing the biggest FX around (Quantum Break.) All we see are big improvements on XB1 when games are made specifically for the XB1.

    • Mr Xrat

      That would be nice if it were true. Most games have equal texture filtering or it’s better on the PS4. Same with frame rate, same with resolution. There’s not a single advantage the Xbone enjoys.

    • Mark

      From the Evolve face-off; “The level of anisotropic filtering remains noticeably lower on the PS4, blurring texture details on the ground as a result, while streaming is often a little slower than Xbox One”. Point is, the PS4 falls shorter than the Xbox in areas at times, so, let’s criticize both systems when they have bad image performance. S’all I’m sayin.

      http://www.eurogamer.net/articles/digitalfoundry-2015-evolve-face-off

    • Guest

      And X1 struggles with anisotropic filtering too, hence why Halo 5, MS’s flagship title has only trilinear filtering (no AF), the res drops to 1152×810 and has the half the framerate on characters in the distance and the helmet takes up a bunch of the screen to not have to process those pixels, thereby cheating to save on processing.

    • Mark

      What does Halo have to do with what I said? I’m referencing some multiplats. As for the PS4’s own exclusives, it even struggles keeping a solid 25fps.

      http://youtu.be/KWOWDU3PgYU

    • Psionicinversion

      OMG LOOK AT THAT NEXT GEN 25fps lmfao

    • nova

      How can you compare a big AAA title such as Halo 5 to a small budget game from an unknown studio ? Who knew Supermassive before Until Dawn ?

    • Mark

      Hunh? Until Dawn is only the latest PS4 exclusive to have performance issues, and, they don’t need to be a known studio to manage a solid 30fps. Only had 1 platform to dev on. Also, I could’ve chosen Infamous, that struggled to run more than 24 NPCs on screen smoothly, frame rate inconsistencies everywhere. Other games too. Ma point is, everybody can bash, so why do it?

    • Mark

      Well I replied but Disqus on Gbolt sucks bad. Deleted it. Anyway, I wasn’t comparing those 2 studios, was referencing PS4 exclusives in general…but oh well. Lost my post.

    • Mark

      Also, u know not what u say. Whenever the gpu has to render color, which is found in the full picture with the helmet visor on, there’s no “savings” on bandwidth or performance lol. This isn’t The Order buddy.

    • Psionicinversion

      actually the helmet is done for immersion to make you feel like your actually there. also the Helmet does take up rendering power, the orders black bars is a flat black constantly

    • Guest

      Oh since AF matters so much for image quality then it most really bother you that not only does Halo 5 drop to 1152×810 but it also uses trilinear filtering instead of any AF.

    • Starman

      Yep. Sony shot themselves in the foot by demanding 1080p on everything. Sure it was ok for the first wave of games which were mildly better looking than the last gen versions, but times goes by and its still awaiting it’s first 1080p/60fps exclusive.

    • nova

      Street Fighter 5 is 1080p/60fps…

      And you have far more games running at 1080p/60fps on PS4 than on XB1…

    • Starman

      A game that’s not out?! And it’s not even exclusive, it’s on pc too. Try again.

  • GHz

    “We make good games that someone is willing to promote for us. Because of that we were building games the OLD DUMB WAY.” – Creative director Lorne Lanning for Just Add Water Studios.

    “PS4 is a high– when the tech company does the deduction, they come back and say, “it’s got this more power here and there in a couple different places.” Not vast differences. But if you did it to totally push and exploit all PS4s performance abilities, going to Xbox One you’re not accounting for how their architecture was, so it’s harder. But I’m saying that’s harder for us. It’s not necessarily that it’s harder in general. It ‘s hard because we really were milking the PS4 through Unity’s ability.” – Creative director Lorne Lanning for Just Add Water Studios.

    YUP! The DUMB OLD WAY! LOL
    How many times have I said that?

  • Guest

    The guy is admitting that he doesn’t really know since he’s just a creative director, not a tech guy. His opinion is uninformed.

    • Psionicinversion

      as a creative director hes far more respectable than a tech guy as they have keen eye for visual difference and if he cant tell the difference then there aint no difference!!

  • Guest

    F*** the PC and PS4, the XBO smokes them both! Not even the mighty PC could do Crackdown 3, and with DX12 and 32MB ESRAM tiled resources its game over for both.

    • Psionicinversion

      tiled resources is a core part of GCN and nvidia tech so unlucky chief PC can already do it and vastly better

  • Dennis

    Well, all I know is that I’ve had my PS4 for two month and haven’t touched my Xbox One since. In fact, I boxed that b***h up and put it in my basement. I sometimes use smartglass on my phone to say “what up” to my homies. If anyone thinks the Xbox One is running neck to neck with the PS4. You either never played a PS4, or you’re in denial. The Xbox One can’t even do some of the things the 360 can do…Depressing!! How in the heck do you take two steps back with your “Next Gen” console Microsoft? MAN!! Anyways, I’m glad I don’t have to miss out on Anime and fighting games anymore. I’m looking at you Nitroplus Blasterz & Fighting Climax Ignition!!

  • Cenk Algu

    I will leave this here and will move a way:

    “Digital Foundry: Going back to GPU compute for a moment, I wouldn’t call it a rumour – it was more than that. There was a recommendation – a suggestion? – for 14 cores [GPU compute units] allocated to visuals and four to GPU compute…

    Mark Cerny: That comes from a leak and is not any form of formal evangelisation. The point is the hardware is intentionally not 100 per cent round. It has a little bit more ALU in it than it would if you were thinking strictly about graphics. As a result of that you have an opportunity, you could say an incentivisation, to use that ALU for GPGPU.”

    http://s247.photobucket.com/user/tinkabl/media/tormentos.jpg.html

    Good luck with your imaginary %50 more powerful console:)

  • Dennis

    Well, all I know is that I’ve had my PS4 for two month and haven’t touched my Xbox One since. In fact, I boxed that b***h up and put it in my basement. I sometimes use smartglass on my phone to say “what up” to my homies. If anyone thinks the Xbox One running neck to neck with the PS4. You either never played a PS4, or you’re in denial. The Xbox One can’t even do some of the thing the 360 can do…Depressing!! How in the heck do you take two steps back with your “Next Gen” console Microsoft? MAN!! Anyways, I’m glad I don’t have to miss out on Anime and fighting games anymore. I’m looking at you Nitroplus Blasterz & Fighting Climax Ignition!!

  • Dennis

    Well, all I know is that I’ve had my PS4 for two month and haven’t touched my Xbox One since. In fact, I boxed it up and put it in my basement. I sometimes use smartglass on my phone to say “what up” to my homies. If anyone thinks the Xbox One running neck to neck with the PS4. You either never played a PS4, or you’re in denial. The Xbox One can’t even do some of the thing the 360 can do…Depressing!! How in the heck do you take two steps back with your “Next Gen” console Microsoft? MAN!! Anyways, I’m glad I don’t have to miss out on Anime and fighting games anymore. I’m looking at you Nitroplus Blasterz & Fighting Climax Ignition!!

  • Dennis

    Well, all I know is that I’ve had my PS4 for two month and haven’t touched my Xbox One since. In fact, I boxed that b***h up and put it in my basement. I sometimes use smartglass on my phone to say “what up” to my homies. If anyone thinks the Xbox One running neck to neck with the PS4. You either never played a PS4, or you’re in denial. The Xbox One can’t even do some of the thing the 360 can do…Depressing!! How in the heck do you take two steps back with your “Next Gen” console Microsoft? MAN!! Anyways, I’m glad I don’t have to miss out on Anime and fighting games anymore. I’m looking at you Nitroplus Blasterz & Fighting Climax Ignition!!


 

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