Phantom Dust Remastered Dev Explains Why It Won’t Run At 60fps, Clarifies Use of Original Assets, Microtransactions

Microsoft’s Adam Isgreen talks about the upcoming remaster.

Posted By | On 04th, May. 2017 Under News


Phantom Dust Remastered may not be the brand new game that was hyped at E3 (and which was subsequently put on hold by Microsoft) but at least it’s something new for the Xbox One. That being said, it won’t run at 60 FPS and actually re-uses the original assets from 2004. Why is this the case? Adam Isgreen, Creative Director at Microsoft Studios and who’s speaking in the above interview, took to NeoGAF to clarify several things.

Isgreen first noted that the original assets were used because the company didn’t access to the raw texture files. “We didn’t have source is the major reason, and also because for a 2004 game, it holds up well in comparison to other games from that time. That’s subjective of course, but we’re trying to capture and preserve what PD was, not re-create it. It was funky, certainly, and that’s part of its DNA.”

He also explained why it won’t run at 60fps. “The entire engine was built around the game running at 30 FPS. Everything in the code and data is either frames @ 30, assumes 30, or hard-coded to expect 30 FPS. The frame rate averages 30 FPS now on a wide range of systems. The worst dips we’ve seen are to 26/27 in certain moments. This is massively improved from the original (for those that played it) which would drop into the teens constantly on destruction events.”

Another concern was that the skills featured in the DLC, 74 of them which were tough to earn, would be out after launch. “The DLC skills will be released all at once a bit after we’re launched, and it won’t be nearly as painful to get them all,” Isgreen said.

Finally, regarding the micro-transactions and whether they would affect the progress systems, Isgreen noted, “You can still unlock everything normally, and the MP shop now always acts as if you’ve finished the campaign, so there’s a chance for any skill to be available (including ultra-rares) every time you visit the MP shop.

“Also, you can now skip campaign missions after 3 retry attempts, and we still give you all the skill / credit rewards. And you can still trade skills and credits online.”

What are your thoughts on Phantom Dust Remastered for the Xbox One? Let us know in the comments below.


Awesome Stuff that you might be interested in

  • Don’t most “remasters” or “HD” versions of games include all the previous DLC? Microsoft somehow manages to make me hate them even more every month.

  • NoNeedToArgue

    frame dips on an OG xbox port, with original assets, and DLC not included. good job

    • I initiated freelancing over net, with the help of some rudimentary assignments which entirely required a desktop together with usage of internet together with Now I am more joyful than always… a few months have passed by ever since i started off this and consequently i received cash total of 36 thousand dollars… Normally I earn 80 bucks each and every hr and also work for 3 to 4 hrs many of the times.And great advantage of this is exactly that you could manage valuable time while you work and also for how long as you like and you gain a take-home pay every week. —->>>LEARN Way more Regarding It here-> http://olaurl.com/15cnn

      sgnvvtgrgr

  • DarthDiggler

    Isgreen first noted that the original assets were used because the company didn’t access to the raw texture files.

    Did have access or just didn’t access like they were out of time or too lazy? LOL This sentence doesn’t make much sense.

    “We didn’t have source is the major reason, and also because for a 2004 game, it holds up well in comparison to other games from that time. That’s subjective of course, but we’re trying to capture and preserve what PD was, not re-create it. It was funky, certainly, and that’s part of its DNA.”

    They didn’t have source? Does that mean they didn’t have the source code?

    Seems like this article needed an editor.

    • Edonus

      These guys kind of screwed up what the guy said in the interview….. They said the original assets were used because they didnt have access to the “source code”. It was made by some studio I think in Japan that was defunked and they had to basically reverse engineer the game from the final game code.

    • Holeybartender

      That’s exactly what happened according to a GamerRant video on YouTube. I think is called What’s with Xbox Exclusives.

    • theduckofdeath

      Another article explained the situation better.

      The developer’s archives only had an older tag of the source, not what was built for the final retail release. How that happens (where’s QA?), I don’t know. So the new team had old code and the released binary to work with.

      Could be the case that 3RE party devs only submit binaries and no source to MS certification. What is still unclear is why the textures could not be extracted and redrawn from the binary. There is a folder structure on XBOX discs, and the team had the older source to help.

    • Fel Martins

      It’s possible that the original finished code was lost. It’s not too uncommon to lose code, especially with obscure games like this. Konami didn’t have their completed Silent Hill codes (though they did have some beta code still hanging around for some reason). But that’s Konami. For Kingdom Hearts 1, Nomura had to actually go out and buy the game because they had no code for it at all. And KH1 was incredibly popular. I’m surprised SE didn’t have a bunch of code for KH lying around, considering there was vanilla and the Final Mix releases.

    • Holeybartender

      Watch GamerRant’s YouTube video called What’s with Xbox exclusives,I think they cover this game in it.

  • Anubisseesall

    Not blaming the devs here because we know all too well of MS’s asshattery behind the scenes on many of their projects. Still the direction for this seems way off, 30FPS with dips on Xbox 1 is pretty bad for a game thats 13 years old, so they leave it at that, they don’t have or were not given access to the original assets…anymore this sounds like a Live Arcade title they shoehorned microtransactions into to milk what little good will fans have left

    • Dougdec92

      MS for you

    • Fweds

      Sounds like you are really bothered that it’s not coming out for your console.

    • J.j. Barrington

      How does it sound like that?

  • Dougdec92

    MS, MS, will they ever learn, a remaster for a 13yr old game running at 30fps and you don’t allow the dev access to resources, but micro transactions are still working big time, what did you expect?, Philly Dilly said SP games don’t have the same impact as before, guess this remastered 2004 game will really have an impact in the bank….

  • Edonus

    Interesting game…… I missed it in the OG xbox days so I may check this one out. Have heard nothing but good things about it from the people that played it.

    • J.j. Barrington

      That game is not this game, even though they say it is.

  • Mr Xrat

    What an absolute joke. This is that awesome lineup Xgimps have been gloating about? And they’ve been waiting for this since 2014.

    Between this and Phil’s recent comments, it really goes to show what they think of their userbase.

  • QUIMICOMORTAL

    whatever the reason, and old game port that doesnt run at 60fps but has microtransactions doesnt really look good! Specially on a year where the x1 is in real need of new exclusives!

  • J.j. Barrington

    This is sad, indeed.

  • Ocelot forgot his meds

    Put it in game pass for $29.
    Glad to see the game’s limitations discussed before launch unlike when Sony made TV commercials for No Mans Lie.

    Plenty of of the best performing games coming for Scorpio.


 

Copyright © 2009-2017 GamingBolt.com. All Rights Reserved.