Phil Spencer Defends Against Claims That Ryse Has Screen Tearing, Blames Video Player
Here we go again.
Phil Spencer, who is the Corporate Vice President of Microsoft Game Studios has come out in the defense of Crytek’s upcoming Xbox One exclusive Ryse: Son of Rome.
Some players have reported that Ryse suffers from screen tearing but Spencer believes that the game itself has no issues, naming the video player as the main culprit. He also re-confirmed that the game is running at a locked 30 frames per second.
Another user then tried to refute Spencer’s claim by sharing an off screen image from the multiplayer component of the game. Spencer dismissed his claims by stating that the image was taken from an old build.
It was confirmed not too long ago that Ryse will be running at 900p. What is your entire take on the situation? Do you think 1080p at sixty frames per second matters in video games or is it the gameplay that concerns you the most? Let us know in the comments section below.
Ryse: Son of Rome will be launching alongside the Xbox One this November. For more information about the game you can check its hub page here or read our exclusive interview with Crytek for an inside look into the development of the game.