Planetside 2 Dev Confirms PS4 CPU Is A Bottleneck

But they are still aiming for 60FPS.

Posted By | On 22nd, Nov. 2014 Under News | Follow This Author @Pramath1605


planetside 2 ps4

Planetside 2 is a graphically intensive game on the PC; so when Sony Online Entertainment announced that they would be bringing it over to the PlayStation 4, people were excited to see how well the graphics would translate to the console, which, while powerful, still does not afford the kind of resources and flexibility that a PC development environment does.

And that is exactly what the developers have now confirmed- that the PS4 is proving to be harder to work with, mostly because the CPU, which is fairly weak, is a bottleneck.

“Our real bottlenecks are on the CPU side. From a graphical fidelity perspective, people will be impressed with what they see on the PS4. That’s always one of those things people are skeptical about. I see every time we post an article like this I always get called out: ‘haha, it’s bullshit he’s saying it’s going to look as good.’ It really does,” said creative director of Planetside 2, Matt Higby in an interview with Eurogamer.

“Again, the graphical fidelity is every bit as high. The slowdowns we have are on the CPU side more than the GPU side. It’s because we’re tracking and updating so many different players moving on your screen and moving around at once. All that animation and all the audio that’s associated with all those characters running around, all of their projectiles being simulated in their client, all those things end up hitting the CPU, not the GPU.

“So, generally when our frame-rates are low, it’s a CPU problem, not a GPU problem. And that’s where we’re optimzing right now, to get our CPU running faster so the game is running at a more consistent frame-rate on the PS4,” he concluded.

That said, they are still aiming for 1080p/60FPS on the console, although they admit that if they have to compromise, they will. Sadly, it appears that said compromise will be made for framerate, not resolution, which makes no sense for a game like Planetside 2 for me, but what do I know anyway.

“Right now we’re running for 1080p. We’re still trying to shoot for 60fps. We’re trying to get a solid frame-rate. So if we go to 30 it’ll be because we want to maintain a completely solid 30fps. But that’s the optimisation we’re working on right now. And we’re still grinding on it,” he said.

Alright. I just hope they didn’t bite off more than they can chew with the port, and that we can expect a PS4 version every bit as great as the PC version.


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  • ℳℛ.ⓅⒾⓀⓀⓄⓃ

    The first mistake is trying to run it on ultra settings. Put it at mid or even high and they would have many more resources to work with

    • Mark

      Boom

  • Psionicinversion

    Buh buh buh buh ps4 is super powerful and has no bottlenecks at all!!!

    • John Doe

      You’re an idiot. Everyone has been saying the CPU’s in both consoles are weak and are a bottle neck. This isn’t anything new.

    • Psionicinversion

      yeah but sony was adamant the PS4 has no bottlenecks at all even though it was pretty obvious right from the start the cpu would let it down

    • John Doe

      Sony never stated that you delusional tool.

      Every system has a bottleneck once you start trying to squeeze every ounce of performance out of it. The CPU isn’t really a bottleneck in a sense that it is keeping the rest of the system from operating to it’s max. The CPU is simply weak. A weak CPU is a weak CPU but that doesn’t change the fact that the PS4’s GPU and RAM can be fully utilized.

    • Psionicinversion

      err yeah they did actually or at least Cerny did as he’s the architect. Just more sony lies to sell an underpowered console.

      in GPU heavy tasks sure the PS4 will perform better but the whole point in “next gen” is to have more NPC’s physics AI bigger worlds better gfx etc etc all that starts to put a load on the CPU so to have such a weak CPU is a massive over sight

    • Mark

      True. Lol. I think a number of PS4 owners feel these devs should move EVERYTHING over to the GPU……….let the CPU launch the game, and end it, only lol

    • Psionicinversion

      yeah lol, thats all you ever hear “it needs to use the compute super powers of the GPU” not realising the games struggle to run on the GPU’s so its constantly maxing it out.

      Think i got a bit mad at one persons arguement once and i said if it was that easy why not go stick a $1 ARM chip in then add a titan if you run everything…. so stupid

    • John Doe

      No, it is not true. The CPU can still process things but if you need more processing power to run AI and physics, you can move it over to the GPU which increases performance and allows the game to run faster.

      You guys must be PC fanboys trying to argue in circles and not contributing anything to the discussion.

    • Psionicinversion

      physics yes AI im going to say no. AMD demo’ed AI being run on the GPU 6 years ago, if its sooo good why isnt it being used?????

    • Mark

      John, ur theory above was ” I don’t think Direct X allows this, which is why devs aren’t moving things over to the GPU”. Dude, u saw the UbiSoft chart where they show an experiment using GPGPU………on DX11. The same material that displays how the PS4 GPU can draw double the amount of characters than the X1. That theory of why Ubi didn’t use the PS4 GPU for compute isn’t true.

      Do u think any of PS4’s exclusives are using GPU compute? And which one?

    • John Doe

      Mark Cerny is right and you obviously don’t understand what bottlenecking is. You’re a moron flinging feces and screaming. The CPU isn’t a bottleneck in the correct sense, it is just weak, just like the Xbox One. Weak doesn’t mean bottleneck. The retarded logic you’re trying to use means that ALL SYSTEMS HAVE BOTTLENECKS IDIOT. When ever you try to max a system, you will hit a wall eventually, no matter how strong the system.

    • Psionicinversion

      omg Derp how many accounts have you got. You need step up that help for you bipolar disorder cus your mental. I know its you because there is only 1 person i have EVER seen using ” flinging feces and screaming”. Youve got major issues which means all your comments are now rendered irrelevant

    • Mark

      Lol! There’s rumours out here that Derp is hired Sony marketer…..lol

    • Psionicinversion

      probably is hahaha

    • tcnitsni

      The problem isn’t with the PS4, it’s that that game was made for PC, with PC processors. IF it was built from the ground up for PS4 they wouldn’t be having these problems because the GPU can handle all of that work.

    • Psionicinversion

      The ps4 is a pc. The gpu in the ps4 is really weak, the majority of its runtime will be to just process the graphics, makes me laugh when people think ps4 is powerful when it really isn’t

    • tcnitsni

      Uh, no it isn’t. The PS4 has x86 architecture, but it’s not built exactly like a PC, to begin with, there are no PC’s with 8GB of GDDR5 ram except for people with 2 card setups. PS4 depends on the GPU for mostly everything, the CPU is a AMD Jaguar, it’s not a PC chip. It’s also underclocked to 1.75Ghz. The maximum for that chip is 2.75Ghz. Which Sony could easily change the clock to for any game that requires it. But it’s still not a CPU dependent machine. Sorry buddy. You’re way off.

    • Psionicinversion

      there arent any PC’s that use GDDR5 ram becuase it sux for general computing. AMD’s APU’s use unified ram besides GDDR5 is a dead technology now. HMC and HBM is the next memory that will be used.

      The AMD jaguar is a PC chip just because its low power doesnt make it any less of a “PC” chip. a PC chip technically is a chip that use x86 instruction sets. Jaguar uses x86 therefore its a PC chip.

      Its set at 1.6Ghz because if they ran it at 2.75Ghz it would overheat the system causing it to throttle down or shutdown all together because the cooling system cant handle it.

      sure it tries to rely on the GPU but the GPU is still weak and in CPU bound scenarios its going to struggle really badly

    • tcnitsni

      According to Mark Cerny. Ya know? The guy who created the system. You’re wrong. He did a hour long speech about all the details. Go look it up if you’re interested. He is pretty well known to be a genius I’m not going to waste my time trying to teach stubborn people who don’t want to learn. I’m unfollowing this post now. Good luck with your research.

    • Psionicinversion

      yeah well hes not going turn around and say the system isnt working out the way he thought it would. Im pretty sure AMD are the genius’s behind the system. Sony has hardly done that much with it.

  • John Doe

    They need to move the CPU calculations over to the GPU. That is what the PS4 API is made for. I don’t think Direct X allows this, which is why devs aren’t moving things over to the GPU.

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    • bardock5151

      Physx works just fine.

    • John Doe

      The PS4 doesn’t use Physx and Physx has to do with Nvidia’s hardware and Drivers, and not CPU calculations.

    • bardock5151

      It’s a middleware designed to do physics on a nvidia GPU through any API, provided it’s built in to the game.
      Point is it can be done.

    • Psionicinversion

      omg you really have just proven you know absolutely nothing. PS4 uses OpenGL not DX

    • John Doe

      That is only part true, but your comment has nothing to do with mine. The PS4 uses 2 different API’s. One that is extremely low level, and another that is an enhanced version of Direct X to make it easier to port games from DX. But when a game is designed for Direct X, it doesn’t allways get optimized well on PS4. That is why Assassin’s creed didn’t run well on PS4. The devs gimped the PS4 version and they didn’t bother using the GPU instead of the CPU. The CPU inside Xbox and PS4 are incredibly weak. There should be no reason why AC Unity would run that way if they actually used the PS4 GPU.

      That is why I said that I hope they move CPU calculations to the PS4’s GPU.

    • Psionicinversion

      are you stupid? 2x 980’s in sli get framedrops to low 20’s at 1080p, the game is broke. it will take about 2 months to fix the thing. You think they intentionally gimped the PS4 version lmao get your tin foil hat back on

      You keep mentioning they should dump stuff to the GPU when the GPU is already maxed out handling the graphics, there probably isnt enough run time left to handle compute tasks,

    • John Doe

      You’re too stupid LMAO

      The reason why the PS4 version and PC version of AC Unity ran poorly and in some cases worse than Xbox One, is because Ubisoft gimped those versions. That is the only explaination. Ubisoft ignored using the PS4’s stronger GPU. They tried using the CPU as an excuse which makes absolutely no sense because the CPU’s inside Xbox One and PS4 are horribly weak, while the GPU’s are much stronger.

    • Psionicinversion

      lmao the GPU’s are weak. X1 = 1.31TFLOP PS4 GPU = 1.84TFLOP, 270x (7870) 2.5TFLOP, 280x 4TFLOP 290 about 5TFLOP 290x about 5.5TFLOP

      there pathetically weak. The PS4 can only just barely do 1080p i bet you Arkham Knight will be 900p on PS4

    • Psionicinversion

      http://www.game-debate.com/news/?news=15108&game=Far%20Cry%204&title=GD%20Machine%202014%20Benchmark%20Far%20Cry%204%20GTX%20750%20Ti%20i5%204670K

      750Ti very high settings at 30fps in heavy action scenes. £100 card same if not beating the PS4 lmao

    • TheWayItsMeantToBePlayed

      Between two low powered low range GPU’s. 1080P is not guaranteed on neither. Especially on a game with a massive amount of drawcalls and rendering needs like AC Unity which will also struggles with the PS4’s 140GB max bandwidth bottleneck

      Put down the tinfoil hat. ACU just maxed the PS4 and the sooner you live with it. The sooner you can stop making people laugh with such technically incompetent rants.

      Or you can keep doing them and we can call you MisterPlaystationMedia.

    • TheWayItsMeantToBePlayed

      OK MisterPlaystationMedia. Whatever you want to believe.

      We’ll just discuss it here in rational land how a GPU taxed to the maximum won’t be able to use GPGPU and a game with drawcalls far outpacing what the console can handle at 1080P needing to drop to 900P instead of your bizarre “Sony is god” land.

    • Mike Norris

      The fact is GPGPU runs fine when the Gpu is taxed.It’s all about those ACE units and developers coding.

    • TheWayItsMeantToBePlayed

      It still needs GPU Bandwidth of which the PS4 will have none when taxed out. ACE units will have no effect other than to choke things up more.

      But then it’s amusing how Sony fanboys and defenders hang onto GPGPU like “The Power Of The Cloud”. As much as they want it to happen. It’s not going to.

    • Mike Norris

      Yes GpGPU would help out a lot,you get something like 10X the performance than the Cpu in physics performance.

    • Mark

      So why isn’t exclusives for PS4 doing this? Also, ur tripping over yourself if u think DirectX doesn’t allow GPGPU lol.

    • TheWayItsMeantToBePlayed

      The fact you think GPGPU is possible on a machine with a weak CPU and GPU is mind boggling. Especially since a game like Planetside 2 will be tasking both to the maximum and not have any room for GPGPU to be enabled as it requires the GPU to be not in full use. a 7850 struggles to run PS2 at 60 even when paired with a powerful processor and at overclocked speeds. So the possibility is pretty much naught.

    • Mike Norris

      Eh my 750TI can run PS2 on maxed with minimum frame rate drops even in a large battle.

    • Mike Norris
  • bardock5151

    That’s the most idiotic thing I’ve ever heard a developer of a shooter say. Drop your settings and lift the frames you idiots lol, that’s how it’s supposed to work.

  • Psionicinversion

    itll never be solid 60 as the framerate changes pending on how many people are on the screen so itll have to be optimised for like having 20-30 people, tanks, all with bullets maybe even the flying ships to which is doubtful it can achieve that

  • Mark

    Quick question; are any of these studios multi-threading on PS4’s CPU yet? Hopefully they are not.

    • Psionicinversion

      yeah but wont really matter, 1.6Ghz is pretty slow tbh

    • Mark

      Psionic where’s ur proof…..I want to know for myself.

    • Psionicinversion

      well AC Unity scales properly on multi core systems although it doesnt seem to affect the performance at all. Frostbite 3 properly scales and well most games will use 4 cores but game engines may not paralellise stuff loading to much on 1 or 2 cores but id imagine the latest demanding games will have better multithreading support

    • Mark

      Good stuff. I’ll be looking for some pdf material on some of these engines.

  • Good game. i like play this game. thank author.

  • Christian Soto

    PS4 sucks. My gaming rig only cost 500 dollars and will beat the PS 5 when it comes out in 2 years, because the PS 4 graphics will look like garbage compared to the wonders that Nvidia has down the pipes. AC Unity looks like a hollywood film on my PC. Bow down to the PC Kings!

    Intel Core i7-4790K CPU @ 4400.0MHz – 820 XTU marks on HWBOT


 

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