“It’s important that games have a stable, high frame rate so that gameplay appears smooth.”
Circle5 Studios are currently hard at work on PS4 console exclusive, Primal Carnage: Extinction. GamingBolt recently got the chance to interview Aaron Pollack from Circle5 Studios to know more about the game. The game is currently running on Unreal Engine 3, a engine that has no native support for the PS4, so what kind of modifications did the development team implemented in the engine to support Extinction.
“Well, UE3 doesn’t officially support PS4 so we’ve been working this build off of some of the work by the now defunct Zombie studios who have done a stellar job of getting PS4 support into the engine. To get this playing well we’ve also made a lot of optimisations under the hood and we’ve allowed the PS4 to push our game to the highest quality textures, shader quality and post processing,” Aaron stated.
So will the game run at 1080p and 60 frames per second? “We’re running at 1080p and are aiming for a solid 60fps frame rate. The biggest challenges so far have been that Unreal 3 wasn’t made for PS4 so there’s been a lot going on engine-wise to get things running so that we can support PC players and PS4 players with the same level of quality.”
“It’s important that games have a stable, high frame rate so that gameplay appears smooth. Achieving a high framerate is really important to create a great user experience, and developers have to make trade-offs to achieve good looking games that are still performant.”
Primal Carnage: Extinction currently does not have any release date but is expected to arrive sometime later this year.