PS4 Console Exclusive The Talos Principle Runs At 1080p/60fps, Lack of Xbox One Version Explained

A few updates for the upcoming puzzle game for the PlayStation 4 and PC.

Posted By | On 24th, Aug. 2014 Under News | Follow This Author @GamingBoltTweet

the talos principle

Croteam’s The Talos Principle, which is a console exclusive for the PlayStation 4, is already running above 60 frames per second on Sony’s console. Speaking to Croteam’s CTO Alen Ladavac and programmer Dean Sekulic, GamingBolt were able to receive new details about the game.

Besides 60fps, the game is confirmed to be running at 1080p. “Yes. This is still work in progress, but we’re very close to that. Our average frame rate is not an issue (well above 60FPS), but there are still some places in the game where minimum frame rate is in 50’s range. These things need a bit more polishing,” Dean Sekulic said to GamingBolt.

Alen Ladavac also revealed why there is no Xbox One version and the reason is rather surprising. They haven’t received Xbox One development kits which is baffling since Croteam are a reputed developer having worked on the Serious Sam series. “In the nutshell – we still weren’t able to get our hands on development kits for Xbox One. Without that, it’s hard to develop for it. :),” Alen said.

What are your thoughts on this? Stay tuned for more coverage for The Talos Principle in the coming days.

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  • d0x360

    Croteam has been around for a long time but they aren’t exactly big time developers. Serious Dam sold fairly well but nothing they have made since has. Their latest games have been severely lacking in both creativity and fun.

    I’m sure they will eventuyget Dev kits but honestly they shouldn’t be at the top of any list yo receive them.

    • jzgames11

      If they do get dev kits they also need to get passed the parity clause as this will be released on other platform first.

    • Daniel Lawson

      MS doesn’t even enforce the parity clause

    • Mark

      Imo guys, the parity clause is there to keep undesired developers off. They make “concessions” with the indies they know will make a bang. Phil said that on the 360, while there was a huge indie section (it was bad lol), the games hardly sold anything. Obviously from a bunch of amateurs. My feeling is that they want the Xbox to steer clear of too many unpolished indie games.

    • d0x360

      I don’t think there is a parity clause on the indie titles anymore. A few games have been released recently that were on PlayStation first and they have nothing new in them.

      Ms has relaxed a lot of the restrictions lately which is great for gamers. I’m lucky enough to own both the ps4 and Xbox one so I dont have to worry about missing anything but for those that don’t have both being able to get access to more titles is always a good thing.

  • Dirkster_Dude

    Probably a lack of communication on the part of whomever at Microsoft and Croteam have to talk to each other to move it forward. It’s possible the business people who do this don’t even know the developers don’t have the kits. The other factor could be hardware. Most companies provide their own hardware that meets the minimum specifications of the development kit so for Microsoft this is probably just a matter of sending out software after the business side is taken care of.

    • Daniel Lawson

      I wonder why they haven’t at least signed up for ID@Xbox to get their two free dev kits

    • Dirkster_Dude

      “The ID@Xbox program enables qualified game developers…” — That could be part of it AND in the FAQ it also tells you: “If we had our way, we’d send everyone developer kits! Currently, we’re hardware-constrained, a fancy way of saying our supply of Xbox One developer kits is limited. We add recipients as fast as we can.” — So apparently they do supply hardware. Probably the XB1 itself. While similar to the retail version it would have differences for testing.


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