Sony revealed the PS4 at an event in New York last month and it managed to impress a lot of industry people. Linus Blomberg, CTO and Co-founder of Avalanche Studios, is one of them.
He told us that due to the competition from mobile platforms, and due to the fact that PCs have overtaken consoles by a large amount when it comes to performance, a new console cycle was needed desperately.
“It’s always very exciting with a new console cycle, for a number of reasons,” he said. “The consoles desperately need a boost since having been overtaken in terms of performance by PC’s several years ago, and also losing market share to mobile platforms.
He also revealed that the PS4 will accomplish a lot of things due to the business model behind it and will open up new opportunities.
“The PS4 will not only be a very powerful gaming machine from a hardware perspective, but it will also be a social tool and integrated marketplace more akin to the successful mobile devices. It’s the best of all worlds in a way; great performance for demanding high-end gaming, good social ecosystem and connectivity, and integrated business marketplace. For Avalanche Studios as an open-world games developer this is super exciting and opens up many new opportunities.
“It’s a perfect fit for the types of games we do, and we are confident that we’ll bring open-world gaming to a whole new level because of it. I’m glad Sony decided to go with 8gb RAM because it means that the PS4 will out-power most PC’s for years to come.
“The off-the-shelf philosophy behind the architecture makes sense from a pricing and heating point of view, but it also means that Sony more easily can make incremental improvements of their system. If that’s actually their plan I don’t know, but it could help preventing the inevitable loss of market shares that the long console cycles entails.”
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