Rain Games On What Is Important for PS4 And Xbox One: Frame Rate or Resolution

‘It’s a question of balance,’ says Lead Artist Ole Ivar Rudi.

Posted By | On 26th, Aug. 2014 Under News | Follow This Author @GamingBoltTweet


TESLAGRAD

Ever since the beginning of the current generation of consoles, there has been a debate among the gaming community focusing on frame rate and resolution of PS4/Xbox One games. Some believe that frame rate should be king whereas some prefer a rock solid resolution. So does this debate make any sense?

It’s all a matter of balance according to Rain Games’ Lead Artist Ole Ivar Rudi. “It’s a question of balance, really. 60fps gameplay is essential for some genres, specifically those that feature a fast-moving or first person camera. For a slower paced game it might be worth sacrificing frame rate a bit for higher quality graphics, but you really have to consider it on a case by case basis, overall quality generally trumps quality in a specific area.”

“For instance, if you’re pushing the hardware, there is no point in maxing out image resolution if it comes at the cost of having to reduce texture quality. You’d just wind up showing off your bad texture quality more clearly!”

Rain Games’ Teslagrad will be running at 1080p and 60fps on the PS4. “That said, the PS4 is more than powerful enough to run Teslagrad at maxed out setting, so there’s really no reason not to do so,” he added.

Do you agree with Ole’s statements? Let us know your thoughts in the comments below.

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  • d0x360

    Developers need to give us a choice. Locked 30 with better fidelity or 60 with lower fidelity. Its really hard to play 30 fps games especially after someone experiences 60. Metro redux is fantastic looking and running at 60 fps. I couldn’t imagine playing it at 30

    • Axe99

      Depends on who you are, I’ve experienced everything from 15 to 60, and 30 is just fine for me, even in arcade FPS games like Counter-strike. I played Metro 2033 on PC at 20-30fps because I preferred the enhanced ambience of the visuals, and have no trouble controlling my character at those frame rates. That said, I understand some gamers struggle with control at sub 30fps in particular, and by the sound of it sub 60fps, and for those peeps choice would be a good thing :).

  • Kamille

    frame-rate > resolution, always for all games.

  • Dennis Crosby

    Gameplay Mechanics trumps them both


 

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