Redout Dev Is Optimizing For 4K/60fps On PS4 Pro, Agrees With Cerny’s Estimation For Pro Dev Effort

Says porting to PS4 Pro isn't too much effort.

Posted By | On 16th, Jul. 2017

Redout Lightspeed Edition

GamingBolt recently held an interview with Redout developer 34BigThings, and we spoke about the optimizations being made to the upcoming Lightspeed Edition. For those who own a PS4 Pro, the game will include several significant enhancements.  We asked if the game would be running at native 4K and 60 frames per second on the PS4 Pro, to which the devs replied that optimization for the same is currently ongoing.

“Optimization is an art that takes patience and time,” they said. “We are trying to make it in time for launch, but we can’t be sure at the moment.” When we asked what improvements were being implemented to the PS4 Pro version specifically, the devs said, “HDR is there, if your TV supports it. But honestly I would say the huge performance boost is the main reason to play Redout on a Pro.”

We also posed the question of how much effort it takes to port a game over to the PS4 Pro, and brought up assertions by Mark Cerny, the lead engineer of the PlayStation 4 Pro, who claimed that converting a base PS4 game to PS4 Pro version is just 0.2 or 0.3% of the overall effort. “Definitely not, I can agree with him,” was the answer we got. “For us the process has been straightforward and didn’t bring up anything we weren’t expecting already. And [we] loved the performances.”

Redout Lightspeed Edition launches on August 29 for the Xbox One and PS4. Stay tuned for continued coverage.


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