Remedy On Why Conventional 1080p Resolution Won’t Work For Quantum Break, Delays In PC Code And More

Remedy on the delay behind the free Windows 10 code and technical jargon related to the Xbox One version.

Posted By | On 10th, Apr. 2016 Under News | Follow This Author @GamingBoltTweet

quantum break 1

Quantum Break, despite being a good game and one of the best looking titles on the Xbox One has been receiving a lot of flak due to its somewhat disappointing PC port and the engine’s unusual way of rendering a certain resolution to achieve the desired image quality.

We have already spoken a lot about how the game uses the previous four frames of 720p resolution to reconstruct the current image which is step above the general 720p image quality that we normally see in other games running at that standard. The use of MSAAx4 also does a great job of removing all the jaggies. Regardless, why did Remedy did not utilized the conventional way of rendering the game at 1080p? The answer is simple, the game would have suffered from performance issues. Remedy’s Thomas Puha stated on Twitter that the game would have taken a pretty bad hit on performance if the engine’s renderer used the conventional method.

In related news, the PC version of Quantum Break has been suffering from several issues and Remedy has assured players that they are looking into it. However according to this post by Thomas on Neogaf, it will still take time as they need to reproduce the bugs and then analyze it. Furthermore, for those who have’t received their free Windows 10 code of Quantum Break, Remedy revealed that they will be going out within 7-10 days from launch.

However the official FAQ on Remedy’s site states that codes will be sent out shortly and does not mention that it will take 7-10 days. This seems to be a communication error, regardless Thomas once again took to Neogaf and revealed they are looking into this. So hopefully codes will go out sooner rather than later.

Awesome Stuff that you might be interested in

  • Doggystyle

    They knew about those performance issues when they decided to offer the free Windows 10 version. They did everything they could to sooth the blow from lying about this game being a true Xbox One exclusive. They knew the game would run like crap on PC, which is why they made the requirements for PC so unnecessarily high. They knew the Xbox One version was crap too at a 720p resolution. The Xbox One is not a next gen console. Its an Xbox 360.5 in a large ugly vcr case, yet the original 360 is still better. LOL. Why anybody still trusts these people with their gaming money is beyond me.

    • Muadiib

      Fanboy alert!!

    • Dotcum22

      Savage! Haha

    • unspok3n

      Aww, and he tried so hard but still made no logical sense.

  • William Fenton

    This is PR idiocy. It’s insulting to PC players to tell them this ‘amazing revelation’ that rendering a game at a higher resolution results in a performance hit. Wow, no way, we never knew that.

    • d0x360

      They were asked a stupid question and gave the honest answer.

      Blame the site

    • Doggystyle

      There wouldn’t even need to be a stupid question asked if these issues never existed. But hey, that’s just me being logical again.

    • d0x360

      You may be logical but you didnt ask the questions to remedy and post them so its irrelevant

      You are pissy that remedy gave an obvious answer to a question asked to them by a moron. Blame the moron.

    • William Fenton

      How is it a stupid question to ask for the option to have a standard resolution method? Considering the game currently doesn’t have these options?

      “Temp recon is used for more fps, no?A conventional 1080 would grant more stable IQ. Can this not be optional?”

      Allow me to translate for the simpleton:

      Point: Temporal Reconstruction is used for performance, not image quality.
      Point: Why is this not optional, given this is a PC game?

      Either you can’t read, you’re ignorant to the scalability of PC, or you’re a troll. Perhaps a combination. If you are going to sit there and act like it isn’t Remedy’s answer that is moronic, then you really need to re-evaluate yourself and consider you like many people ARE what you accuse others of being.

    • Lilia Dobbs

      Till I first looked at the document which was of 8324 dollars, I accept that my friend’s brother was like really earning cash in his free time with his pc..oj Her aunt’s neighbor has been doing this for 10 months and by now repaid the loan on their house and purchased a new Car .

      For Details Click Here

    • unspok3n

      If everything was perfect I wouldn’t have to reply to an asinine comment.

  • d0x360

    It doesn’t matter what resolution this game is on Xbox one because it looks and play’s absolutely phenomenonal..The visuals in this (omg) 720p game look better than most native 1080p console games.

    Remedy did an amazing job blending various cutting edge effects and created a work of art.

    I cant wait to get my pc code and play at 1080p 60fps all maxed out. My 290x, 5820k and 16 gigs of ddr4 have run every dx12 game like a dream after a driver update.

    If you want dx12 performance you need cpu cores that can multi thread with a good amount of memory to keep it fed and a dx12 compliant gpu. People having all these issues need to consider 2simple facts.

    First dx12 is new and requires devs to learn new ways of doing thing’s and you probably need to upgrade..A core i5 isn’t going to cut it due to its lack of multi threading. Also nvidia users are still at a dx12 disadvantage until new cards come out.

    Give it time..It was the same when dx9 launched and helped usher in unified shader pipelines and shader model 3.0

    It was many months before devs had a handle on it and it too required people to upgrade hardware.

    • Doggystyle

      Bull. The only upgrade they’re trying to sell you on is called “Windows 10”. All of these fiery hoops were designed to get people to upgrade to Windows 10. These games would run just fine without Directx 12 on Windows 7. It’s snake oil.

    • red2k

      Lol. Go with your moma!

    • Mark


    • sgt_hammertime

      Micro$oft? What is this, 2001 again? Grow up

    • Doggystyle

      The real child in this scenario is the fanboy who gets so offended by a dollar sign being placed in a greedy corporation’s name. It’s obvious that you don’t have a legitimate argument of your own to counter with.

    • V3

      Sheep, Cows and Lemmings?

    • One With Shadows

      Haha. Hahahaha. Hahahahaha Hahahahahahaha. Oh man, thanks. You just made my day. You’re hilarious. 720p better than 1080p. Bahahaha hahaha. Hahahahaha. Omg I’m bout to piss my pants. So funny. (Wiping away laughter forming tears from corner of eye)

    • d0x360

      I never said 720 was better than 1080 so keep practicing those Reading comprehension skills.

      Had you played the game and you clearly haven’t you would know exactly what im talking about. Resolution isnt everything it certainly isn’t the thing that makes a game look good or bad.

      Fact is despite a lower native resolution than 1080p quantum break looks amazing and yes in fact it looks better than alot of CONSOLE games that run native 1080p.

      the world is full of detail and it has some of the best character models, animation , lightning , particle effect’s , physics effect’s , alpha effects….etc etc

      Don’t take my word for it. Its graphical praises have been sung in every review and deeply analyzed by digital foundry. so despite being 720p it looks better than 95% of console games out today.

      Oh and not only is it gorgeous, unlike some other very pretty games its actually fun.

      Here’s a fun fact..The order 1886 is a great looking game. Amazing even. yet the order isn’t 1080p either. Notice those bars that cover nearly 30% of the screen? Those are pixels not being rendered thus lowering the resolution of the game and at final count it works out to be about 800p. Weird, its almost like resolution isnt the most important thing when it comes to overall visual quality. A games visuals are a sum of its parts not a number.

      So that was a great nonsensical fanboy argument you made but sadly incredibly inaccurate. good try though

    • One With Shadows

      Oh man, where to begin with that text wall of yours. So much misinformation. First you tell me to practice my reading comp skills then you repeat what I laughed at. 720p looking better than 1080p. Hahaha. Just drop that lame-o argument. Those character faces DO seem like LA Noire…and by that i mean, out of place. Your ‘fun fact’ is flat wrong. The Order is 1080p. The black bars have absolutely no effect on resolution you moron. Oh well, seems like somebody knows a lot about nonsensical fan boy arguments and inaccuracies, and that would be you.

    • d0x360

      Do yourself a favor and read the digital foundry articles on both games. Arguing with someone like you isn’t worth my time.. Clueless absolutely clueless

    • One With Shadows

      Do YOURSELF a favor and take a square inch of TV screen from a game that you agree to be 1080p and count the pixels within. Now, take a square in of screen from the Order and count those pixels. Notice they’re exactly the same, moron. Aspect ratio and resolution are two different things you idiot! Bahahaha. Still making me laugh with your dunce cap skills. Now stfu and get back to your mommy.

    • d0x360

      God your stupid… If the pixels are covered by big black bars you aren’t rendering anything under them. So yes the image with bars is 1080p but the game is 800p because of the pixels not being rendered and by not rendering those pixels they were able to improve visual quality in other ways


    • One With Shadows

      Wow, rocks can text. What will happen next?

    • d0x360

      Let me make this simple for you.

      You have a 10 foot by 10 foot wall. I tell you for example sake it takes 2 gallons of paint for the entire wall.

      Then I tell you I only want you to paint half the wall…. How much paint do you buy

      Come on genius you can do it.

    • One With Shadows

      Maybe you paint houses for a living. Or maybe you teach elementary grade math. Or maybe you just stayed at a Holiday Inn last night, idk…but regardless, none of those things help you when it comes to knowing about aspect ratios and resolution that’s for sure.

    • d0x360

      Rofl you still dont get it

    • SpeakTruthAlways

      Resolution doesn’t equal graphics, there’s more to it than just pixels, that was the entire point of his comment.

      How stupid are you?

    • One With Shadows

      Not as stupid as your dumbazzzzz. Sounds like you bought the bone too hey? Hahaha. Well, like PT Barnum said…”Theres an su#ker born every minute.” Try not to feel too hurt too much. Lol

    • SpeakTruthAlways

      Zing! You got me good huuh, not sure how i’m going to recover from that one.

    • One With Shadows

      IDK, try some 16 bit Nintendo game.

    • Doggystyle

      LOL, they’re getting boned.

    • One With Shadows

      Hard. Haha

    • Greetingsfriend

      Stop feeding a troll.

    • d0x360

      Your right . Sometimes I can’t help myself

  • Vulcanproject

    The game is simply a terrible port running on a terrible platform (UWP) that has not had remotely enough care and attention taken with it.

    Remedy SHOULD be apologising for this mess, and they should feel ridiculous that their game has mandatory upscaling on the PC platform. It is unacceptable. Microsoft may have pulled the strings to force quantum break out at the same time as the console version, but Remedy should have just said NO.

    It’s insulting when Microsoft talk about caring for PC gaming and committing to it, and this is the kind of turd foisted on PC gamers. Take it off the store, refund everyone their money, and fix the game. Don’t release it until it’s as good as the Alan Wake port was.

    • Edonus

      You know everyone isn’t having problems? Too me this is one reason why I don’t like gaming on PC. A great game comes out and because components and set ups can be so different you get issues that cant even be pinned down. This is not the only game this happened to on PC.

    • Vulcanproject

      You should really read digital foundry’s take on the game if you believe that for some people the game is perfect. There are countless different technical issues plaguing most everyone to various degrees that simply should not exist on a competent port. The old excuse about different setups is wheeled out to hide so many issues that other good ports do not encounter at all for anyone. Basic stuff- from refresh limitations to frame pacing and broken frame caps, lack of exit option for goodness sake! And so on.

      Many are just trying to play around them, fundamentally though the game has so many technical flaws and bad decisions on UWP it should be named and shamed mercilessly. The mandatory upscaling decision alone reeks of a game that has had no care at all on PC. We get the consoles might benefit from frame fudging for improved AA but such a thing has absolutely no place at all in a PC game.

    • Sobekflakmonkey

      right, if they actually made a decent port, we’d all be playing this at 1080p no problem, the people complaining too aren’t playing on bad set ups, these people pretty much the best of the best and they can’t manage to get the game to work properly, the port is absolutely horrid.

    • sgt_hammertime

      Digital foundry played the game on a preview release of Windows 10 and did their tests there also…it is taboo to do what they did. You just don’t do tests on pre-release software AND then they turn around and say the game is king the video driver which is ridiculous because the display drivers ARE broken on Windows 10 preview which causes it to crash randomly. It has nothing to do with the game but they blamed the game.

      I will believe Remedy when they say to do it traditionally would totally murder performance and it shows. Anyway, I can’t take digital foundry’s analysis on this one

    • Vulcanproject

      More excuses? ‘Fraid not. For a start, the frame pacing tests were done by another reputable tech site and merely confirmed by DF. They had retail game code. All the other reported problems were merely confirmed by digital foundry.

      Read the Neogaf PC performance thread also, or browse the other performance videos now available as the game is out. All the problems are confirmed many times over in there, including the abysmal performance on a variety of hardware.

      A 6700k (most powerful consumer quad core) and a 980ti (one of the fastest cards around) set to ultra struggles to average just 50FPS and a minimum of ~40FPS at just 1080p, which as we know is more like 720p. Quite insane.

      It’s one of the worst ports ever seen.

    • unspok3n

      Digital Foundry does the worst analysis in games that have ever seen. They pander to the console gamers with high school education. They don’t even have a clue how rendering is done on a GPU. Then we have idiots spouting garbage on sites like this. Lack of dedicated exit option? How old are you, two?

    • Vulcanproject

      Old enough to know attacking someone on a comments section without justification is pretty pathetic. Why don’t you have a look at another analysis of the game on PC on another site you approve of?

      Of which there are many. Of which all encountered the same problems digital foundry highlighted. Of which highlight what a terrible, abysmal port this is.

      Feel free to go and rant at those countless sites confirming the game’s long list of technical deficiencies that are completely unacceptable on a PC game Microsoft want to charge $60 for.

    • unspok3n

      I love your in-depth analysis. I think you should start up an engineering firm and show how real coding is done with these kinds of projects and timelines. I see that you are losing much sleep from not being able to play this game and have to type your feelings on forums.

  • Edonus

    This game actually shows why the whole trying to standardize resolution as the metric for this gen was and is crippling and irresponsible of the gaming media that pushed the idea. The resources these console create could be used so much better than trying push its resolution. Quantum Break has great lighting, and the effects and physics are the most impressive I have ever seen in gaming. Anyone that is not impressed by the game when you enter a time stutter is just lying to themselves.

    • Muadiib

      I agree that resolution isn’t super important in the whole scheme of things, 60fps should be the baseline though for all games except turn-based ones.

    • Irene Ricker

      I have scored dollars 129 k last year working online, despite that fact, I am a college student..yh I am a member of an organisation that I heard about and I have received such good cash. It is very user friendly and I am glad to be with them. Here are the details .

      Look here for details

  • One With Shadows

    Spin it Remedy….spin it.

    • Truth™ PSVR 960×1080®

      Amazing how Sonycucks suddenly care about PC Gaming today instead of their 5 hour Rehash and Clank

  • ron

    Well if this is how future Windows 10 games are going to be from this point on, I’m out.


Copyright © 2009-2017 All Rights Reserved.