Sean Murray On No Man’s Sky Rumored PS4 Frame Rate Issues: ‘The Game Is Coming Together Really Well’

‘Every game I’ve worked on previously has had pretty solid framerate.’

Posted By | On 18th, Mar. 2016 Under News | Follow This Author @Pramath1605


No Man's Sky

No Man’s Sky is finally almost here – it launches this June – but there seem to be some reports going around that the game is compromised by its own technical ambition, that it has technical problems, most notably severe framerate bottlenecks.

However, Sean Murray, the developer of the title, insists that the reports are false. In an interview with JeuxVideo, Murray refuted any rumors about technical problems with the title. ‘No, actually, the game is coming together really well,’ he said. ‘We’re making a crazy game on a crazy scale, and doing stuff that technically hasn’t been done before. And for us, unlike most games, where you can normally make just one level, make sure everything is perfect, and test every possible scenario… that’s not really possible with out game.

‘But every game that I have ever worked on previously has had pretty solid framerate, and it’s something that we’ve kind of always been good at, really.’

So that sounds like there won’t be much problems in the final release of the game- even if there are some now, critics would do well to remember that the game is still over three months away from launch. Plenty of time for debugging and optimization.

No Man’s Sky launches in June on PC and PlayStation 4.

Thanks, JeuxVideo.

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  • It should also be mentioned that the article that originally reported on the technical issue is from October 2015. 5 months ago at least.

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  • Justin Thomas Reinhart

    Proof read your articles before posting. Anyone these days can suddenly be a “writer”. ”
    No Man’s Sky is finally almost here – it launches this June – but there seem to be some reports going around that the is compromised by its own technical ambition”

  • kee1haul

    This is no PSVR title…


 

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