Shuhei Yoshida Talks Indie Game Appeal for PS4, Doesn’t Know Why Some Prefer Only AAA Titles

SCE president talks about Resogun and how not everyone tried it despite it being free on PS Plus.

Posted By | On 02nd, Jul. 2014 Under News


RESOGUN

Even though Sony is pushing not one but two big shooters for the PS4, namely The Order: 1886 and Uncharted 4, President of Worldwide Studios for SCE Shuhei Yoshida believes the smaller, non-triple A titles are still important. In conversation with Games Industry International following the Gamelab conference at Barcelona, Yoshida flatly said he doesn’t understand why some gamers are only interested in blockbuster titles.

“We are concerned a little bit when we work on a game like LittleBigPlanet 3, because people want those big-budget, realistic, military shooters,” he said. “I was very happy to get a very positive reaction when we announced LittleBigPlanet 3. But there were lots of cheers, a lot of affection. And the reaction to Nintendo’s games in general, or a game like Splatoon. If you look at the whole industry, and you consider Nintendo, I think the balance is actually better than past years.”

Yoshida cites the reception to Resogun as a key point in his argument. “Not every PS Plus member downloaded it, and that’s a great, great game. That’s a key question for us. I hear complaints [about the lack of AAA games]. I do realize that some people are only interested in big-budget AAA games. I don’t really understand those people. I don’t know if they’ve tried some of the indie games and decided they’re not interested.

“Maybe they haven’t even tried. That’s a key question. Almost every week you see an indie game coming out digitally on PS4. Some of them are really, really interesting, beautiful games. We’re fortunate that they’re creating games on PS4, and some of them are choosing to launch their console versions on PlayStation first.”

Thoughts? Tell us below.


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  • d0x360

    He’s right and while I don’t agree with resogun being great because its too easy I also wonder why some people ignore indies.

    I’ve been playing the alpha of The Forest. I have a friend who won’t even look at it because its an indie studio. There are so many fantastic indie games its insane to ignore them.

    I think AAA publishers should adopt and indie model. Release a small game for $10-15 that is a new IP and tries out new ideas. If they work turn that into a big AAA release. That removed the risk of investing in a massive game and it allows teams to try new mechanics. Of it works that’s awesome and if it doesn’t no big deal.


 

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