Spencer On Improving Xbox One’s UI Speed, DX12, Achievement Sorting, Cross Play And More

We also see a modest side of Phil Spencer.

Posted By | On 07th, Apr. 2015

Phil-Spencer

Xbox Boss Spencer has once again take to Twitter to talk on all things related to Xbox One. The Xbox One user interface is no doubt clunky and slow and the team is still working on it. Spencer assured that it’s on their list of things to do. “Speeding up the UI is high on our list of improvements we want to make,” he said on Twitter. He also revealed that DirectX 12 could actually help speeding up the user interface and he would like to see it rendered in 4K resolution.

He also stated that they would require more time before they talk about the Phantom Dust Reboot. The studio change has apparently hit the game’s development. “Studio change for PD slowed us down. Want to make sure we do it right, will take more time sorry to say,” he clarified.

Spencer also stated that he expects smaller studios to make games for Xbox One using DX12. “Bringing DX12 and XBL to both Win10 and Xbox One helps studios who want to develop for Xbox and PC so yes,” he answered a fan’s question. And what about a achievement sorting feature for the Xbox One? Spencer believes that it’s a good suggestion and asked the user to post it on xbox.uservoice.com.

He also commented on getting more games to support cross platform play on Xbox One. “Cross-play is turning out to be a feature a lot of studios want to implement, especially for co-op.”

And finally players who think Spencer is the reason why the Xbox One is awesome, Phil’s reply is rather humble. “I didn’t do anything. Creators make great games, gamers play games, give us feedback, team continues to improve the platform.”


Tagged With: , ,

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

"We have ideas on how we could extend the story of Basim," says creative director Stephane Boudon.

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

As soldiers of The Witness, the former excels at suspending opponents, while the latter can pull them around u...

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

Join Beelzebub, Sheriff Rao, and Thief as they venture to find the Legendary Spring in a post-apocalyptic worl...

Stellar Blade Review – 2B or Not 2B

Stellar Blade Review – 2B or Not 2B

Stellar Blade feels like a blast from the past in the best way possible.

10 Amazing Open World Games That Refuse to Hold Players’ Hands

10 Amazing Open World Games That Refuse to Hold Players’ Hands

Getting lost and confused is part of the fun in these open world epics.

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

Fans of more focused, linear experiences have plenty to look forward to.