Splinter Cell: Blacklist: Ubisoft Toronto wants to learn from Conviction’s highs and lows
Mark and execute.
Splinter Cell: Blacklist has received a muted reception so far among gamers and one of the reasons for that could be due to the critical and commercial failure of Splinter Cell: Conviction.
It wasn’t necessarily a bad game but when you take into account the splendid Chaos Theory, it definitely does seem that way.
“The game takes place about six months after Conviction. You’re going to see in the first half hour of the game where it’s not just the President coming to Sam and saying ‘I need your help yet again’. We’ve made it very personal for Sam,” creative director of the game Maxime Béland told Joystiq.
“We’re going to be also doing some exciting stuff in the gap between the two that’s outside of the game.”
Whatever they’re learning from Conviction doesn’t seem too bad, but personally the mark and execute mechanic should have been dropped from Splinter Cell: Blacklist.
The game comes out on March 2013 for the PS3, Xbox 360 and PC.