Brad Wardell, CEO of Stardock Studios is not sure whether DirectX 12 will help resolve the resolution issue of Xbox One games. Ever since the launch of Xbox One, several games on the platform run at a lower resolution compared to the PlayStation 4. Although the situation has improved, it’s still an issue for some games. He stated that since resolution is something that is not tied up with the CPU, resolution improvement may or may not happen.
“I’m not sure. The resolution thing depends on the game and is usually not due to the CPU not keeping up,” he said on Twitter. This makes sense since one of the big advantages of DX12 is related to CPU overhead reduction, which in turn is not related to resolution.
He also shared his thoughts about how DX 11 is not fast enough to feed the CPU in case of Scalable Link Interface (SLI) set up. This is again one of the areas where DX12 will bring in improvements by making sure that CPU is not the bottleneck in case of dual GPU configuration.
@TechRaptr if you want an argument for dx12 here it is. I am not aware of any games that can saturate SLI.
— Brad Wardell (@draginol) January 27, 2015
@CoreyFlawless @TechRaptr yea. Dx11 cant feed it fast enough.
— Brad Wardell (@draginol) January 27, 2015
DX12 will launch later this year on Windows 10 and Xbox One.
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