Sunset Overdrive is Xbox One’s big title for the holiday season. There is no doubt the game looks goregous and colorful, and it might look even better according to Insomniac Games. Gamingbolt got in touch with the game’s lead writer John Paquette and brand development director Ryan Schneider to know how they are utilizing the benefits of the June SDK update and GPU performance gain in Kinect-less Xbox One SKU.
As far as the SDK update is concerned, the developers will be using it for pushing more number of characters and particle effects on the screen. “For us it’s really more about pushing the number of characters on the screen and particles in the game. If you play the game you will see there are a lot of things that are happening on the screen. It really is great to be supported by Xbox. One really cool thing that the platform [Xbox One] enables us to do is seamless transition between single player to multiplayer. All you have to do is hop into the photo booth of the game and boom…you are in multiplayer. We are very grateful to be partners with Microsoft as an Xbox One exclusive,” Schneider explained.
Insomniac will also look into further optimizing the game for Kinect-less SKUs. “We are certainly going to be looking into that and ways to optimize but again the emphasis is on a big, grand spectacle along with unprecedented amount of stuff happening on screen and making sure frame rate does not suffer,” Schneider said.
It was earlier confirmed that the game will run at 900p at 30fps. Sunset Overdrive releases exclusively on Xbox One on October 28th.
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