Tech demos made using two 256×512 textures is better than anything we’ve seen this gen

Posted By | On 29th, Mar. 2012 Under News | Follow This Author @KartikMdgl


3D artist, Tor Frick wants to prove a point, and he has done that in style. He has created beautiful tech demos which utilizes only two 256*512 textures, and the graphical fidelity on showcase here is simply incredible.

“The entire scene (Lab) uses 2 256*512 textures, one for diffuse and masks, and one for normalmap,” he wrote.

We have a bunch of screenshots and the two lovely tech demos for you, which you can check out below. The Datacore demo was made using just 69,000 triangles and for the Lab demo he relied heavily on masking and using UVs in different ways to get the most out of the scene.

I think he pretty much succeeded in doing what he had planned, as the end result is simply great. Don’t believe us? Take a look for yourself.

Lab demo: (Click to view images in full size)

Datacore demo: (Click to view images in full size)

Leave us your feedback in the comments section below. Is this the type of visuals you desire next gen?

Thanks, Tor Frick! You rock.


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  • Musser64

    Awesome!

  • D.L.M.

    Yes, because that’s what we need, more two tone games!

  • charles2029

    Wow, that is a beautiful tech demo, but can they mix that with great gameplay next gen, we’ll just have to wait and see.


 

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