The Crew PS4 Versus Xbox One: Solid Performance At 30fps Across Both Platforms

Our initial impressions on The Crew for the PS4 and Xbox One.

Posted By | On 03rd, Dec. 2014 Under Graphics Analysis | Follow This Author @GamingBoltTweet


the crew

Ubisoft’s last AAA game The Crew has lot riding on its shoulders. Right out of the box, it will be compared against the likes of Driveclub and Forza Horizon 2, two of the most visually detailed racing titles out there. But the comparison, in all honesty, is unfair. The Crew is a different beast compared to those two racers. It focuses on delivering a persistent racing environment across a map that is almost 5000km² in size. In doing so it has to compromise on a number of details.

Don’t expect advanced use of lighting and materials that will help to create a realistic look or extensive use shadow effects or complex global illumination and physical based rendering solutions in The Crew. The cars look fairly standard and have their interiors fairly well designed. The world itself is not detailed with the lack of quality shadows and is not a game that you will appreciate too much when you are stationary.

The game utilizes a deferred engine to render the game which helped the developers to use immense amount of lighting as well as multiple ambient occlusion modes. The anti-aliasing seems to be a post processing one and does a decent job to avoid jaggy edges but the textures in some place are pretty disappointing.

So The Crew is a game that does not uses any modern visual technologies but given that the map is ridiculously massive, one can understand this approach by Ivory Tower. As part of our initial comparison we have tested the PlayStation 4 version against the Xbox One. Both the versions render their respective resolutions at 1080p at a rock solid 30 frames per second with no apparent stutter. However we noted that the depth of field has been used heavily in the PlayStation 4 version. Other than that, the amount of texture filtering, asset quality and even the foliage density seems to be consistent across the two platforms.

On a related note, our final verdicts for Assassin’s Creed Unity, Dragon Age Inquisition and Far Cry 4 are now live. We will soon be following up with our final verdicts on Grand Theft Auto 5 and Call of Duty Advanced Warfare. However you can read our initial impressions on both over here and here. As far as The Crew is concerned, we still need to explore the game a bit more. We will of course have the final verdict across all four platforms once it’s ready.

In the mean time check out some screenshots and a video comparison below.

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One

The Crew PS4 Versus Xbox One


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  • chavy git

    both look nice, PS4 has much more deeper colors across the board, XB1 has better lens flare on 2nd from bottom screenshot, PS4 has slightly better background anti-aliasing from what i can see in 4th from bottom screenshot, no cosmetic damage in the PS4 version 5th from bottom screenshot, but that could be due to scene and gameplay time-frame, XB1 has an overall cleaner image in a lot of the screenshots, but that also can be said for one or two PS4 screenshots also, both look pretty much identical. lol

    • Michael Norris

      Motion blur is heavy on Ps4,beyond that they look the same.Who cares though the game isn’t that good and Ubi soft wants parity.

  • someguy-_-

    Who cares what system it looks better on, is this really a AAA title from ubi or another half finish piece of crap? They better of made some major improvements since beta.

    • 54nakaD

      Ps4 looks better as usual but I don’t see many people buying this crap.

    • someguy-_-

      PS4 always looks better and I hope people wait for reviews then goes and buy it, not just toss their money at it.

    • Will

      Looks better doesn’t usually run better thou that’s the trend recently.

    • 54nakaD

      Oh cut the crap. It runs better on xbox because xbox is usually lower native resolution. If xbox tried to maintain a stable fps at native 1080p for every it would be a mess. Here’s why they make games that dip below 40-50 fps on ps4, anything above 30 fps is barely noticeable, UNLESS you are a trained fighter pilot who trains above 200fps. So these so called drops to 45-55 on ps4, you probably never even caught. It’s these flame-bait articles that give you ammunition against ps4.

      Why do you think there is an outcry with FC4 right now? They took away some graphical details to improve fps but if you read the comments, NOBODY NOTICES THE DROPS; just the grapical changes. That’s why Ubisoft is in hot water….. AGAIN.

  • 54nakaD

    Is anyone even buying this game to care? It will be like driving after a Zombie Apocalypse.

  • CJ

    Colors seem deeper on the PS4, but the blacks look less crushed on the XO.

  • P.L.

    Meh, I’m not complaining… I got the game free from buying a new graphics card. Though the game UI is kinda sloppy on the pc, the game being a console port…

  • tcnitsni

    Both look like trash. The game is terrible. The fact that Ubisoft announced in April they they would purposely downgrade the PS4 version to keep it the same as Xbone made me immediately lose any interest. But when the Beta came, I still tried it just to confirm, and it’s a garbage title. Don’t waste your money. The forced Parity is reason enough, but the terrible game is even more of a reason.

  • popo123

    Oh my god. lol. Seriously using compressed pixelated Youtube video screen caps for your image comparisons?!

  • Mark

    Although PS4 version has better colors, both look washed out lol


 

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