The Evil Within PC Requirements Revealed, 4 GB of VRAM Recommended

50 GB install space also required.

Posted By | On 26th, Sep. 2014 Under News


The Evil Within (10)

Hope you’re in the mood to upgrade your graphics card because Bethesda Softworks has announced the PC system requirements for The Evil Within, Shinji Mikami’s next psychological horror game.

The recommended system requirements include Windows 7/8 64-bit, a quad-core (or more) i7, 4 GB of RAM, a whopping 50 GB of install space (though the game actually takes up 41 GB when it finishes installation) and 4 GB of VRAM via a GeForce GTX 670 or equivalent. Those are some pretty hefty specs and you’ll also need a high speed Internet connection with Steam access.

Of course you can run the game at lower settings but Bethesda “cannot guarantee optimal performance” in those circumstances. Install sizes for the console versions have also been revealed with the Xbox One and PS4 requiring 40 GB while the PS3 and Xbox 360 need 7 GB. It’s possible to install the game on your hard disk or even your USB 2.0/3.0 flash drive.

The Evil Within releases on October 14th for PC, Xbox 360, Xbox One, PS3 and PS4.


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  • Psionicinversion

    Well if its 4GB VRAM for 4K fair enough but then a 670 cant play it really, if its for 1080p and needs 4GB ram for the actual game process not just total system ram then technically it shouldn’t run on a console cus the ram requirements leaves only 500MB-1GB ram left for textures. so I think the requirements wont need anything near that. 3GB vram should be enough

    • Gaikai

      Playstation 4 has 8 GB of unified memory and only 1 GB is reserved for the OS, so basically they can manage the memory however they want Example 4 GB ram and 3 GB for the GPU, so yeah it is possible.

    • demfax

      PS4 has 3GB reserved for OS currently.

    • Psionicinversion

      no your wrong 3.5GB is reserved for the OS atm. the OS doesnt need that amount obviously BUT the OS is designed like that until Sony free it up. after 5GB it starts hitting virtual memory which means accessing from the hard drive which is extremely slow compared to ram which is why a developer should never touch it. they may free up more in the future but most id say they would ever allow is about 6GB useable. Thing is though you could put higher resolution textures in there BUT the GPU hasnt got enough shaders to render it all in a timely fashoin


 

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