The Vanishing of Ethan Carter Uses Unreal Engine 4 on PS4

The Astronauts have specifically ported it over to UE4 to support a current gen release.

Posted By | On 02nd, Apr. 2015 Under News

Vanishing of Ethan Carter

The Astronauts’ The Vanishing of Ethan Carter released to a fair amount of critical acclaim on PC last year and it’s slated to release for PS4 in the coming months. However, while the original game was developed on Unreal Engine 3, the studio has been busy porting it on to Unreal Engine 4 for its PS4 release.

The reasons for this, according to the developer’s official Twitter, were quite simple. “This + more mundane reason: UE3 does not support current gen consoles. Also, “porting” is a nice way to learn UE4.”

So there have it. How this will influence the game’s release window remains to be seen (since it was never officially dated for PS4) but there’s still plenty of sense in expecting a 2015 release.

What are your thoughts on The Vanishing of Ethan Carter and will you be picking it up on PS4 for the express purpose of Unreal Engine 4? Let us know your thoughts in the comments below.

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  • UE3 DOES SUPPORT PS4. Look at Blacklight: Retribution. It’s a UE3 game. #lies

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    • Adrian Chmielarz

      As every piece of code can be rewritten, so can be UE3. But UE3 does not support current gen consoles natively, you have to write the renderer etc. yourself. We chose to go with UE4, as it’s more future-proof for obvious reasons (and it supports current gen natively).

    • koklusz

      Is PC also going to get UE4 build?

    • Hugo Stiglitz

      Yes but it seems like UE4 doesn’t perform as well. Every UE4 game so far on PS4 has been pretty rough. I hope that’s not the case with Ethan Carter.

      I’d rather see games stay on UE3 if it means better performance. Especially with how good UE3 can get (Batman Arkham Knight looks incredible on it)

    • Hugo Stiglitz

      Or the most impressive UE3 game, Batman Arkham Knight. LIES


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