Let’s discuss the idea that while the PC gaming market is constantly evolving and iterating upon itself, full fledged jumps forward usually happen in conjunction with new console releases. This happened with the PlayStation and Nintendo 64, with the Dreamcast, PS2, Gamecube, and Xbox, with the Xbox 360 and PS3, and then with the PS4 and Xbox One.
So, given just how packed the upcoming Xbox One Scorpio is – it has 12 GB of GDDR5 RAM, and a 6 TFLOP GPU, we could see PC games being made with a higher baseline in mind, rather than with the Xbox One and PS4 used as the lowest spec being targeted. Speaking to GamingBolt in an exclusive interview, Ivan Belousov, Producer of The Wild Eight said that he certainly thinks it is a possibility, while praising the amount of memory available in Scorpio.
“The modern game industry is changing very rapidly: the games are becoming more and more photorealistic, making PC requirements higher and higher in order for them to run smoothly. 12 GB is a big number, so in my opinion it will certainly affect PC gaming,” he said.
However, in spite of knowing the full range of the Scorpio’s specs, he did mention that he cannot commit to native 4K and 60fps for the Scorpio version of The Wild Eight but they will try to achieve that when they start developing for it. “This is one of the things we are working hard to achieve, but unfortunately right now we don’t have any solid info on the subject – so stay tuned for the upcoming news on the console versions.”
Thoughts on this? Let us know in the comments section below and stay tuned for our complete interview on The Wild Eight in the coming days.
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