The Witcher 3: Wild Hunt Will Be 30 FPS At Recommended PC Specifications

CD Projekt RED are choosing to optimize performance instead.

Posted By | On 28th, Jan. 2015 Under News | Follow This Author @Pramath1605


the witcher 3 wild hunt

The Witcher 3: Wild Hunt, CD Projekt RED’s wildly ambitious (see what I did there? Did you? Did you?) capper to their Witcher trilogy of role playing games, will be running at 30 frames per second at recommended specifications, the developer has confirmed.

While this news will obviously come as a disappointment to a lot of people, there are certain things to consider- one, The Witcher 3: Wild Hunt is crazy big, with a vast open world, and gorgeous graphics, and that has to factor in somehow. I am one of the biggest proponents of prioritizing framerate over anything else, but when even a developer such as Nintendo, known for its staunch refusal to budge from 60FPS at all costs, is sticking to 30 frames with its upcoming (equally ambitious) Zelda game, I can give CD Projekt RED some leeway here.

Here is what Adam Badowski, CD Projekt Red Managing Director said, “I think, we’ll stick with 30 FPS. We’re not going to stop working on performance until the very end, it’s crucial matter to us, there are different PCs with different specs. Programmers insisted on avoiding tricking the players by lowering predicted specs. As I mentioned before, It can only get better.”

Instead, CD Projekt RED are arguing, they will be pushing for maximum performance optimization… which, I mean, is great guys, and I just gave you a free pass, but frame rate is performance optimization.

Unfortunately, due to CD Projekt RED committing to parity across all versions, you will get 30FPS no matter what version you play (though presumably, some enterprising modder on PC will unlock higher frame rates).

Thanks, Reddit user DevonPL for the translation.


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  • Psionicinversion

    30fps isn’t parity. The consoles will be lucky to even maintain that. Recommended specs usually fall inline with the frame rate of consoles and would require far more powerful hardware to push it up to 60 fps at the detail level they choose. 30fps is pretty standard target for open world anyway

    • Mark

      Good to hear u PC players accept this, as I’ve always felt rpgs should run 30fps with an emphasis on grafixz.

    • Psionicinversion

      Unless a game is designed to run at 60 fps like mgs5 or project cars then usually the recommended will be for 30 nothing new and it’s not going change

  • Corey

    eh. 60fps isn’t really necessary in a 3rd person RPG.


 

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