The Witcher 3’s Graphics Have Possibly Undergone A Shift From Realistic To A More Vibrant Look

And it is not a bad thing.

Posted By | On 10th, Apr. 2015 Under Screenshots | Follow This Author @GamingBoltTweet

Witcher 3

Ever since The Witcher 3: Wild Hunt was revealed back in 2013, the game was shaping up to be one of the most realistic looking title on the market. But since then, it seems that there has been a major shift with regards to the visual direction of the game. Rather than looking realistic, the game is now looking more natural, colorful and vibrant.

As showcased in the screenshots below, the game initially had a very realistic tone to it. Compare it to the screenshots captured from the latest gameplay trailer and you will observe that there is a shift in the rendering tone of the game. This does not mean that the game was graphically downgraded and in my personal opinion, the game is actually looking better compared to the serious look and feel of the original.

The Witcher 3: Wild Hunt comes out on May 19th, 2015 across PlayStation 4, Xbox One and PC. For more on the game check out our wiki here or our hub page here. Let us know your thoughts in the comments section below and stay tuned for more news and updates on GamingBolt.

Screens from latest build:

 Old build from 2013:

Thanks to Neogaf user 5olid_5nake for the screenshots.

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  • Jason Mounce

    Well, that and the ‘old build’ screenshots all involve scenes of dark cloudiness or night time. None of those are during an apparent ‘Morning’ or sunny day. Unless there’s no such thing as a sun in ‘old build’.

    • Life28

      Witcher 3 aimed to be dark

    • Jason Mounce

      I can see that.

    • Hans Wurst

      Pretty sure it will still have very dark moments.

  • Amith Thomas

    Comparing scenes in broad daylight

    to scenes at night.

    and saying “I think it looks more vibrant now !”

    Yes, its entirely possible it has gotten vibrant. This comparison, however, is nothing short of retarded

    • Guest

      my ;

  • Cypher-Unknown

    Can somebody explain how you go from looking less realistic to looking more natural? Surely they are one and the same?

  • Psionicinversion

    lmao another retarded article from gamingbolt….. these shots in the day arent the same as they are at night LMFAO

    no sh’t sherlock lololololololol

  • WEL

    all the old screens are at night whilst the new ones are all during the day. So that must explains why it looks more vibrant now, right? =/

  • Dynasty2021

    Downgrade confirmed.

    Thanks consoles.

    • ImOnaDrugCalledSheen

      A$$hole confirmed thanks PC elitists.

  • ImOnaDrugCalledSheen

    Well according to the xbone guys, (the guys with the weaker system), graphics dont matter anyway.

    • bardock5151

      Graphics do matter. Note the latest releases for the PS4. Great example for the need for balance.
      The Order: Very pretty game. But very short and basically just a tech demo. The PS4’s Ryse.
      Bloodborne: Solid and very well loved gameplay and a game you can go back to. But lacking on any technical innovation, and not very visually impressive.

    • extermin8or2

      Are you joking bloodborne looks great… From software games are never technical marvels though…

    • bardock5151

      Low poly counts on the environment, poor lod, no AA, etc. There are better looking 3rd party titles.
      The game definitely does NOT look last gen. Far from it, and it is far from the worst looking title. But in terms of being a head liner for Sony’s line-up, the graphics are underwhelming. Art style is good, if a little dank but works to set the game.
      Even though it’s not close to pushing any boundaries’ visually, that does not make it a bad game. The perfect example of gameplay before graphics.

  • Bezki

    good ole clickbait…


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