Thief Dev: Architecture of PS4 And Xbox One Helped Us Fulfill Our Vision, PC Version Important To Us

Eidos Montreal is taking the PC platform very seriously for Thief.

Posted By | On 27th, Dec. 2013 Under News

38. Thief

Putting together a blockbuster first person title on multiple platforms isn’t easy – especially if that title happens to be a PC fan favourite such as Thief. GamingBolt recently spoke to Eidos Montreal level designer Daniel Windfeld-Schmidt about the project, especially how the PC version would stack up to the PS4 and Xbox One versions.

Windfeld-Schmidt stated that, “The PC version is hugely important to us as this is the platform that the series originated on. In a similar vein to Deus Ex: Human Revolution we are taking this platform really seriously.

“We’re really pleased with how the game looks and feels on all platforms and PC, PS4 and Xbox One all look great. The architecture of the new machines really helped us fulfill our vision too for sure.”

Thief is also releasing for the Xbox 360 and PS3 when it launches on February 25th 2014 in North America and February 28th 2014 in Europe. Read more about Thief here.

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  • Dakan45

    I hope it has big nonlinear maps.

    • PcRules

      Naah bro to much nonlinear maps is something I dont like..look at the 2 last batman games, they really sucks compared to the first one!

      Annyway A happy new year to you mate 🙂

    • Dakan45

      Thats not the idea, the nonlinearity must have something to add to the game like dishonored or deus ex or the first 2 bioshock games, the last 2 batman games were gta clones.

      The idea is to be able to sneak in buildings diffirent ways, not to have a open world while the game is filled with scripted linear missions.


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