Thief’s Long Development Time May Prove To Be A Boon Overall

Studio currently has “the best team we could have to make the game we want to make.”

Posted By | On 09th, Jan. 2014 Under News


38. Thief

The reboot of the classic Eidos-Montreal game, Thief has been in development for quite some time now, much to the dismay of fans who, following the games announcement over a year ago, have been waiting eagerly for its release. In an interview at this year’s CES, Thief technical art director, Jean-Normand Bucci spoke a bit about his take on the game’s development:

“I have been in many different companies and many different projects and I don’t see what happened with Thief as being all that different from other games. The advantage of an iterative process like this is that it brings new blood and fresh ideas and people to the project. I think that the team we have right now is the best team we could have to make the game we want to make.

“We have been listening to the fans and everyone to make sure that we address and enhance the game. We’ve worked hard on the AI very recently. We’ve added some addition audio and visual cues to help aid players to know if they are hidden or know how they can interact with the world. Guards now have a different patrol logic if there are multiple guards or a single guard. They work together more or dispatch each other to check on different areas of the environment. Internally we know we’ve had a lot to do, but we’re happy with how the game has come along.”

Thief will release across PS3, PS4, Xbox 360, Xbox One and PC on February 25th.

Via: Game Informer


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