Titanfall: Respawn Still Working on Resolution/Performance, DirectX 12 Not Necessary for Fixes

Programmer Jon Shiring says screen-tearing and frame rate issue on the X1 are “on our list”.

Posted By | On 10th, Apr. 2014 Under News


Titanfall

A new update has gone live for Respawn Entertainment’s Titanfall which enables Private Lobby matches and a change to the Gooser Challenger necessary to reach Gen 5. But what about the different fixes to performance that it adds, including the resolution change that the developer wanted to implement?

Programmer Jon Shiring answered these questions on Twitter. In response to performance/resolution work promised pre-launch for the Xbox One (which currently has a 792p resolution), Shiring clarified that, “it’s not in this update, no. But yes, people are working on it.”

As for DirectX 12, one user asked if the upcoming API could be used to reduce screen-tearing and frame-rate drops on the Xbox One. Shiring responded that, “we don’t know much about dx12 yet – but we don’t need to do dx12 to do some performance fixes. It’s on our list.”

Titanfall has been available for Xbox One and PC since mid-March but the Xbox 360 version recently released in North America and Europe. How are you finding the game thus far? Let us know your thoughts in the comments.


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