Supergiant Games is perhaps one of the more stealthy indie developers out there. After creating Bastion, there was nary a peep from the developer until their new game, Transistor, was announced. The developer went further by announcing that Transistor would be a timed console exclusive for the PS4 – and considering its indie roots, it’s obvious to see how far along it’s come.
We recently had a chance to speak to Creative Director, Greg Kasavin and get his take on whether the PlayStation 4 – as has been claimed many times over – will be obsolete compared to PCs in a couple of years.
“I’m a long-time game player who’s always enjoyed both console and PC games so I put no stock whatsoever in PC vs. console debates because I know from experience that both have their advantages. There are still some fantastic games hitting the current generation of consoles, stuff like The Last of Us, so I don’t think the rapid obsolescence of consoles vs. PC has ever been a significant issue in the past.
“From a developer perspective our stance is very simple: We want there to be a bunch of vibrant, successful gaming platforms. The competition between platforms results in better games and better value for game players.”
Kasavin also revealed that even with Transistor still in early development for the PS4, they are currently targeting the golden standard of next gen consoles. “We’re still early in PS4 development though getting the game running at 1080p at a consistently smooth 60 frames per second is our target.”
Transistor will be releasing in 2014 for PC and PS4.