Warren Spector: “Haven’t Seen Whole Lot of Progress” in Mainstream Games

Today’s games are “finely tuned, prettier versions” of past titles.

Posted By | On 22nd, Feb. 2016 Under News | Follow This Author @splitscreener


Warren Spector

Deus Ex director and System Shock producer along industry veteran Warren Spector is back in the limelight after joining OtherSide Entertainment to lead development on System Shock 3. However, the man had quite a bit to say about the current state of games. Speaking to Gamasutra, Spector believes there hasn’t been much progress made in this generation of titles.

“I can’t believe I’m about to say this – I’ll never work in this industry again – but in the mainstream space I really haven’t seen a whole lot of progress. It seems like we’re getting more finely tuned, prettier versions of games we’ve been playing for years.

“Thank god for the indie space; there are people trying interesting things there.”

As for what Spector has planned with OtherSide Entertainment, there are quite a few areas he wants to contribute to. “I see a variety of places where we could make some strides that would help take games to the next level. The biggest one, for me, is more robust characters and character AI.

“We’ve gotten very good at combat AI, we’ve made great strides there, but I don’t think we’ve done much in the world of non-combat AI and interacting with people – human or otherwise. We haven’t done a lot with conversation, and establishing emotional relationships with characters in games. So I’d very much like to play with that.”

Thoughts on this? Let us know in the comments.


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  • Starman

    Facts !

  • Riggybro

    Gotta agree with this guy.

    Most AAAs are just the same old stale crap.

  • One With Shadows

    Maybe he should have designed other games then. Here’s hoping System Shock 3 is a “finely tuned, prettier version” of System Shock 2.

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  • theduckofdeath

    He is right. Console/PC games are a victim of their own success. They have become pop, and pubs play it too safe.

    Publishers are running a business and want to make money. Devs want to make a popular, cool game…and make money. Core fans want to play a good-looking, well performing, challenging and entertaining game.

    When publishers want to expand, they often target people who are not good at video games, but like many are impressed by graphics, audio and a cinematic experience. This leads to games being simplistic and not too challenging, cutter-cutter with different frosting. So, here we are in a holding pattern.

  • Jason Mounce

    Why do people even ask him anything….why do people let him talk and have a say in an industry that does not respect him? He should not have a voice for simply being a relic, a has-been, a person who ‘played a part’ and lost it.


 

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