Watch Dogs Sets New Graphical Standards For Open World Games On PS4, New Screens Released

Watch Dogs seems to be firing all cylinders on the PlayStation 4.

Posted By | On 25th, May. 2014 Under News | Follow This Author @GamingBoltTweet


Watch_Dogs-headgear disrupt

There is no doubt that Watch Dogs looks phenomenal irrespective of any platform you chose to play it on.  Even though the game is due on May 27th, a lucky user from Reddit has got his hands on the PlayStation 4 version of the game.  As you can see from the screens below the explosions, lighting, shadow effects and textures are top notch. To top that, the PS4 version has better anti-aliasing, something we reported yesterday.

What are your thoughts on the PS4 version of the game? Does it set new standards for open world graphics on the PlayStation 4? Let us know in the comments section below. In another related report, the PC version seems to be a bad port at the moment, apparently suffering from frame rate and performance issues.

Watch Dogs will release on the PlayStation 4, Xbox One , Xbox 360, PC and PlayStation 3 on May 27th. Check back for our full review of the game soon.

ps4 watch dogs

ps4 watch dogs

ps4 watch dogs

ps4 watch dogs

ps4 watch dogs


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  • b.dport80

    For its complexity I’m very impressed with the graphics (framerate and resolution aside). The details of this game is incredible for a multi plat. To question if its truly a next gen experience makes me want to strangle someone. I’ve been gaming for a long time, longer than most and when I play my ps4 I think about how far console gaming has come.

  • beBob

    it looks good, but is missing a complete level of detail that Grand Theft Auto does have. Not that that makes the game less fun to play.

  • jsoftcheck

    PC isn’t a “port,” it was the lead platform. Here’s the story on the inevitable day one patch: http://gamingbolt.com/watch-dogs-receiving-amd-and-nvidia-optimized-drivers-on-launch-day

    • dkn45

      Runs on a oold pc equivilant to ps4 settings just as well as it runs on ps4 if not better, but apparently its abad port despite the game drivers and day 1 patch hasnt even released yet.

      gaminbolt= sony dck riders

  • God I love how 900p is now “New Graphical Standards” for a game like this. Love that the graphics are ok at 900p for people now. We’ve been saying that the whole time. Like the great looking launch game Ryse at 900p looked GREAT! So does this game. I’m just glad now Sony PS4 fans are so happy with 900p and it’s a new graphical standard.
    LMAO… irony.

    • ME3X12

      PS4lool and all the Sony ponies seem to love 900p when it’s on POS4 but when it’s on X1 it’s a terrible resolution. LMFAO!!!

    • ps4lol

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater), +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and faster unified memory. PS4 OS may also have less overhead or reserves.

      Both Sony and MS have world class coders that will extract every bit of performance out of their consoles with their drivers/APIs/SDKs. The difference is PS4 simply has more powerful hardware to work with, so it will always stay ahead in graphics performance.

      Every console has a power budget that can be put towards resolution, framerate, or visual effects. PS4 has a higher total budget than Xbox. Therefore Forza 5 would run better on PS4, and Driveclub would run worse on Xbox.

      PS4 will have better performing games for the entire generation as it has more powerful hardware, you can’t overcome a hardware gap with better drivers/SDKs. Any game running on Xbox One can be run with better framerate/resolution/visual effects on PS4.

      Even if Xbox had a far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to render graphics is STILL limited by the weaker GPU. There’s no getting around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still a size and bandwidth bottleneck and difficult to code for. The DMA registers help transfer data between DDR3 and ESRAM, they aren’t super special sauce.

      If they’re both running at the same resolution the Xbox version will have lower framerate and/or visual effects, or the PS4 hardware isn’t being pushed.

      Xbox has memory size and bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS virtualization overhead that all degrade gaming performance. Take your pick.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion

      Nobody cares about the crushed black contrast bug on Xbox One, you can do that on any display by increasing the contrast levels.

      PS4 Watch Dogs is superior to Xbox One. 900-792p and ambient occlusion.

      PS4 Wolfenstein is superior to Xbox One. Higher average resolution and better effects.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res and/or framerate.

      Some use cherry picked screenshots from where a streamed texture was 0.01 seconds from fully loading and try to use it as false proof PS4 has worse textures. This is wrong and deceptive. Hard drive speed is the main issue in texture streaming load times. Installing a SSD in PS4 decreases texture streaming times dramatically.

      And don’t even start with the delusional “sharp popping textures” from the hideous upscaling sharpness filter that they ended up removing. The crushed blacks bug is still there, which is easy to replicate on PS4 or PC by turning up your display contrast settings.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4 could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher res/framerate/effects, as it has more powerful hardware.

    • dkn45

      dat sony pony irony “ahahah ryse is 900p” watchdogs is 900p, the order is 800p, but hey its on ps4 right? So that makes it everything fine.

    • ps4lol

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater),
      +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and
      faster unified memory. PS4 OS may also have less overhead or reserves.

      Both
      Sony and MS have world class coders that will extract every bit of
      performance out of their consoles with their drivers/APIs/SDKs. The
      difference is PS4 simply has more powerful hardware to work with, so it
      will always stay ahead in graphics performance.

      Every console has
      a power budget that can be put towards resolution, framerate, or visual
      effects. PS4 has a higher total budget than Xbox. Therefore Forza 5
      would run better on PS4, and Driveclub would run worse on Xbox.

      PS4
      will have better performing games for the entire generation as it has
      more powerful hardware, you can’t overcome a hardware gap with better
      drivers/SDKs. Any game running on Xbox One can be run with better
      framerate/resolution/visual effects on PS4.

      Even if Xbox had a
      far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to
      render graphics is STILL limited by the weaker GPU. There’s no getting
      around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still
      a size and bandwidth bottleneck and difficult to code for. The DMA
      registers help transfer data between DDR3 and ESRAM, they aren’t super
      special sauce.

      If they’re both running at the same resolution the
      Xbox version will have lower framerate and/or visual effects, or the
      PS4 hardware isn’t being pushed.

      Xbox has memory size and
      bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS
      virtualization overhead that all degrade gaming performance. Take your
      pick.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion

      Nobody cares about the crushed black contrast bug on Xbox One, you can do that on any display by increasing the contrast levels.

      PS4 Watch Dogs is superior to Xbox One. 900-792p and ambient occlusion.

      PS4 Wolfenstein is superior to Xbox One. Higher average resolution and better effects.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res and/or framerate.

      Some
      use cherry picked screenshots from where a streamed texture was 0.01
      seconds from fully loading and try to use it as false proof PS4 has
      worse textures. This is wrong and deceptive. Hard drive speed is the
      main issue in texture streaming load times. Installing a SSD in PS4
      decreases texture streaming times dramatically.

      And don’t even
      start with the delusional “sharp popping textures” from the hideous
      upscaling sharpness filter that they ended up removing. The crushed
      blacks bug is still there, which is easy to replicate on PS4 or PC by
      turning up your display contrast settings.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4
      could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher
      res/framerate/effects, as it has more powerful hardware.,

  • ME3X12

    PS4lol has never been laid

    • dkn45

      he is extreme derp.

  • Kyle Barton

    Bless these PC elitists that truly believe 6x the amount of money spent will produce 6x the quality on a game that’s released for 360 and ps3.

    • dkn45

      yeah sorry but no, your “powerfull” “next gen” consoles cant even run this x360 and ps3 game at 1080p.

      PWNED!!!

      Also hardware equivilant to ps4 can run this better.

    • ps4lol

      Factual PS4 Hardware Advantages: +6 CUs, +560 GFlops (44% greater),
      +16 ROPs, +6 ACEs/CQs, better GPGPU support, better performing CPU, and
      faster unified memory. PS4 OS may also have less overhead or reserves.

      Both
      Sony and MS have world class coders that will extract every bit of
      performance out of their consoles with their drivers/APIs/SDKs. The
      difference is PS4 simply has more powerful hardware to work with, so it
      will always stay ahead in graphics performance.

      Every console has
      a power budget that can be put towards resolution, framerate, or visual
      effects. PS4 has a higher total budget than Xbox. Therefore Forza 5
      would run better on PS4, and Driveclub would run worse on Xbox.

      PS4
      will have better performing games for the entire generation as it has
      more powerful hardware, you can’t overcome a hardware gap with better
      drivers/SDKs. Any game running on Xbox One can be run with better
      framerate/resolution/visual effects on PS4.

      Even if Xbox had a
      far more powerful CPU and 10000GB of 10000 GB/s memory, it’s ability to
      render graphics is STILL limited by the weaker GPU. There’s no getting
      around the weaker GPU, there’s no free lunch.

      DDR3+ESRAM is still
      a size and bandwidth bottleneck and difficult to code for. The DMA
      registers help transfer data between DDR3 and ESRAM, they aren’t super
      special sauce.

      If they’re both running at the same resolution the
      Xbox version will have lower framerate and/or visual effects, or the
      PS4 hardware isn’t being pushed.

      Xbox has memory size and
      bandwidth bottlenecks, weak GPU and GPGPU, only 16 ROPs, and OS
      virtualization overhead that all degrade gaming performance. Take your
      pick.

      Exclusively 1080p 60 FPS games on PS4: MGS V, CoD Ghosts, FFXIV, Tomb Raider, MLB The Show 14, Resogun, Trials Fusion

      Nobody cares about the crushed black contrast bug on Xbox One, you can do that on any display by increasing the contrast levels.

      PS4 Watch Dogs is superior to Xbox One. 900-792p and ambient occlusion.

      PS4 Wolfenstein is superior to Xbox One. Higher average resolution and better effects.

      Digital Foundry proves that PS4 multiplat games consistently run at higher res and/or framerate.

      Some
      use cherry picked screenshots from where a streamed texture was 0.01
      seconds from fully loading and try to use it as false proof PS4 has
      worse textures. This is wrong and deceptive. Hard drive speed is the
      main issue in texture streaming load times. Installing a SSD in PS4
      decreases texture streaming times dramatically.

      And don’t even
      start with the delusional “sharp popping textures” from the hideous
      upscaling sharpness filter that they ended up removing. The crushed
      blacks bug is still there, which is easy to replicate on PS4 or PC by
      turning up your display contrast settings.

      Xbox One AAA multiplats (Watch Dogs, Witcher 3, CoD: Advanced Warfare) will run 720-900p for the lifetime of the system.

      PS4
      could run Ryse, Forza, Dead Rising 3, or any Xbox exclusive at higher
      res/framerate/effects, as it has more powerful hardware.,

  • Jason Mozak

    I dunno if I’ve ever been on this site before, I just followed the N4G link, but I gotta tell ya: it has the worst comments section of any gaming site I’ve read today. Grow up a little, maybe? It won’t hurt you.

    • chrisredfield31

      it’s one of em. you won’t believe how much more trolly it gets.

    • dkn45

      says the sony c3m licker

    • chrisredfield31

      oh hey it’s one of em now.

  • Shadowno

    Maybe I just can’t see it, but the cars just look like GTAV to me. That said, I will say that the world looks gorgeous.

  • dkn45

    The idiot who wrote this needs to stop smoking crack the game looks average at best.

    “the PC version seems to be a bad port at the moment, apparently suffering from frame rate and performance issues.”

    Considering how a old pc that has around the same power as ps4 can give you the same perfomance, i woudlnt say its a bad port on pc. If anything the game perfoms bad on all systems with unimpressive graphics, yet again the writer things 900p and awful lighting during nighttime is a new graphical standard. Infamous ever played it?

    Thats why this site is so badly rated on n4g.

    • chrisredfield31

      This site is so badly rated because you won’t stop trolling it.

    • Timothy Shephard

      Truth.

    • ps4lol

      Yet another asshurt microsoft xbox fanboy hiding behind a high end PC to excuse their favorite overpriced, underpowered box.

  • Maria Marry

    No no I am not agree with that because of http://bit.ly/1tFDwSM

  • Joel. monserrate

    infamous is nice but watchdogs has true open world view and plenty to do see u in Chicago!

  • jent

    Your first paragraph is seemingly contradictory or maybe disingenuous. You mention that the game will look good on any platform and then you end the paragraph with a statement that it will look better on the PS4 than the Xbox One. I will not argue your point, but those two sentences shouldn’t reside in the same paragraph.

    Also if people on the Sony side of the equation start to think that this game looks great at 900p, do you think they might stop screaming bloody murder at any game that comes out at less than 1080p?

  • Eze Hank

    Awesome discussion with a few exceptions.
    Just to throw two cents in:

    My PC is rigged up for work and I can play just about any game at Ultra settings and it won’t bat an eyelid. However, I prefer to play on the PS3 and 4 because working at the computer everyday I don’t want to turn my screen down and switch to a game, I’d rather detox from it.

    While Battlefield and all else looks better on my PC (and obviously Keyboar/mouse is the ultimate FPS setup) I really like being able to just lie back and forget the computer exists.

    PS4 has impressed me graphically so far, it’s a great bridge between PC and PS3. Infamous SS is a fantastic looking game and I loved playing through it (just a shame after the story it is so tedious to run around the world and grab shards) and I am really looking forward to Watch dogs.
    As a few people have said, I really don’t think graphics make the game. GTA 4 looks incredible on PC with the new mods and I still enjoyed GTA 5 without all that. Even the occasional tears and everything. Doesn’t phase the gameplay. Capped FPS feels a little less responsive than on my PC, but I adjust to it after a bit and that’s that.

    Playing games is meant to be for fun and enjoyment. If graphics and comparison does make such a difference to you then more power to you, but for me, I can take or leave the argument and just get on playing. (Having said that, read a few comments which say Watch dogs controls are very sluggish on the driving. Open world games are all about transport, so I’m hoping that’s BS)

  • Nathen Hoard

    Graphically, this game looks no better than early Grand Theft Auto games


 

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