Metal Gear Solid Ground Zeroes: The visual evolution of Big Boss

The visual evolution of Big Boss.

We have an interesting comparison here of Big Boss and his visual evolution through the various Metal Gear games he was featured in. It’s no secret that the Metal Gear Solid: Ground Zeroes character model looks the best, but hey, that’s what a new highly optimized engine does.

Big Boss was first seen in Metal Gear Solid 3 as Naked Snake and then in Metal Gear Solid 4, but chronologically that’s not how it works though. First is obviously MGS3, followed by Peacewalker, Ground Zeroes and then Metal Gear Solid 4.

We have the GIFs (courtesy: reddit) of these character models in the proper chronological pattern, so check them out below. We’re not asking you to choose which one looks best–that’s fairly obvious, but this goes to show how accurate Kojima’s visual depiction of the character has been in these various games.

Metal Gear Solid 3

Metal Gear Solid: Peace Walker

Metal Gear Solid: Ground Zeroes

Metal Gear Solid 4

Let us know your thoughts in the comments section below.


  • yarrrrr

    no sean connery!?

  • fan

    you forgot portable ops

  • Eric

    I liked his look the best in Snake Eater/Peace Walker… that was really him in his prime. In MGS4, he really looks like he’s changed and become a much more peaceful person. And in Ground Zeroes… well, we’ll have to see, but so far he looks like a guerrilla. Also, his hair looks gray because of the lighting, but Kojima has stated somewhere that in Ground Zeroes that it will be brown.

  • Segoat

    He’s in Portable Ops, too.

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