Witcher 2 Xbox 360: 10 Things That CdProjekt Need To Change

Posted By | On 26th, Jun. 2011 Under Feature | Follow This Author @GNReith

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I was never much of a fan of the original Witcher. Something about it just failed to grab me, but CdProjeckt have really turned things around with the Witcher 2. It is engaging, challenging and satisfying, and we certainly reflected these elements in our glowing review of the game. With CdProjeckt set to port the game to Xbox 360 by the time the year is out, what screws need to be tightened in order to ensure that the game hits home with the console audience?

Swifter pacing

Will console players react well to the slower paced sections in the Witcher 2?

This wasn’t something that the Witcher 2 did wrong necessarily, more a matter of audience. There were times during my playthrough of the Witcher 2 where things would slow right down, normally for some heavy dialogue and plot exposition. Though this is something that PC gamers are happy to sit back and enjoy, console experiences tend to come at you a hundred miles an hour. I’m not even saying the Witcher 2 needs to adhere to this convention when it is ported to 360, but the pacing issue is certainly something CdProjeckt should take into consideration.

Difficulty level

He's even tougher than he looks

I like a good challenge, especially when a game introduces a well balanced difficulty curve. My problem with the Witcher 2 was that it got the difficulty curve the wrong way around. Whilst the challenge was mildly refreshing, the prologue is tough. Tough to the point where it would likely put off a lot of console players who just want to jump in and get on with them game. This difficulty may need to be addressed, though it is also exacerbated by the next point below.

A more helpful tutorial

Not exactly the most engaging tutorial I've ever seen

I’m not sure if this is yet another element of properly hardcore PC gamers, but us console guys aren’t clairvoyants. The Witcher 2 throws you right in at the deep end and expects you to be able to magically divine how the game should be played. The lack of hand-holding was nice for once but, without wishing to rely on stereotypes, it’s not something I think console gamers will respond well to. If any difficulty balancing is made for the 360 version of the Witcher 2, let’s hope it is in the tutorial department.

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  • You think it’s too slow paced w/ dialog at points?!?!

    It’s an RPG!!!

    Have you ever played Metal Gear Solid or Final Fantasy or Xenosaga, etc. etc.

    Plenty of console games “slow sown” for dialog. Not every game should be Gears Of War.

  • One thing half of these things are totally BS – THE GAME IS BASED ON BOOKS, you simply CAN’T have 10 signs instead of 5 because there’s no 10 signs in TW novels, Geralt have to be White- haired mutant, known as The White Wolf. IF YOU DIDN’T READ THE NOVEL – DON’T PLAY THE GAME.

  • …. You seriously think they’re going to change the game that much? HA. You’re going to get a port of the PC game… which received superb reviews, so stop thinking you know what’s good for the game.

  • I’m just into chapter 2, playing with a 360 controller and haven’t had a problem with the control scheme once so far. The skill upgrade screen is a bit awkward to navigate at first with its hexagonal nature, but I soon got used to it.
    An optional tutorial might be a good idea for some console gamers. With “optional” being the operative word. I can only speak for myself but I don’t really enjoy those “put a low tunnel here, so we can teach them how to crouch” sections in games.
    Finding the alchemy and potion screens were a bit confusing at first (HINT: You need to meditate), but all in all it’s pretty close to console ready as far as controls go.
    I hope they don’t adjust the pacing. If people want all out action, there are plenty of other games that have that territory firmly covered (especially on the 360). Each chapter lasts longer than a full campaign from some console games (eg Gears 2, MW2), which makes it feel more episodic. Almost like a series of games (5 or 6 chapters I believe, not including the deluge of DLC that will surely come its way.
    Heck, if I’m going to blow £40 on a single-player console game I want to get as much enjoyment out of it as I can. If certain players want to rush through the main quests though, thats an option already – no tweaking needed. Just ignore the side-quests. I, on the other hand am the kind of gamer who spent 80 hours (or more) in Mass Effect 2

  • ^this.

    Also, the pacing? Seriously? Do you think all console gamers are 10 year old black ops kids?

  • Stupid article just trying to get hits. Reminds me of another article I saw on what needs to be modded in skyrim, before any info was even released. Gimme a straight port no kiddie cut this cut that. No compromises cdprojeckt. The demo 360 version shown at e3 got me pumped. Bout time we had a challenging, mature rpg on console.

  • 10 things to change? you complain to much mann!!

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  • Geralt or Rivera.?


    What is next-hand holding,spoon feeding, interactive tutorials, hilarious.

    Assumptions, the console gamer will be to dumb and unwilling to research the Lore, unwilling to invest time and explore, what’s next button-awesome connection, win button, potions during combat, flashing arrows, fast travel, maybe junk instant sorting button.

    This gives console users a bad reputation, really they are able to read the word RPG on their box, some of them don’t think that Mass Effect2 is the pinnacle of RPG’S despite being a great game.

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  • Dude, just be thankful you get it on your console. If you cant enjoy the game as it is, just go back to your Fable! You are the reason console players get a bad name, so stop complaining and grow up!


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