GRIM FANDANGO
You’d expect adventure games to have simple and instantly accessible controls, given the very nature of the genre. In the 1990s in particular, when adventure games were at the peak of their powers, that was doubly true, what with most of them being point-and-click experience. Of course, Grim Fandango was not a point-and-click game, and instead opted to use tank controls. Those are divisive enough in and of itself- though at least in something like old-school Resident Evil, mastering the tank controls in high-stakes situations was in and of itself part of the experience. With an adventure game like Grim Fandango, however, the controls didn’t contribute to much- on the contrary, they very much led to frustration more often than not. Of course, the remaster has a new (and much more normal) control scheme, so there’s that.
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