Mass Effect
Another case of Bioware being at their best on PC. Mass Effect had a perfectly enjoyable run on 360, but the PC version released later on saw a few key improvements. The game’s infamously long and tedious loading times were slashed dramatically, and ME’s unwieldy inventory system on Xbox was streamlined. The PC port did introduce some appalling DRM though, so it was a bit of a double-edged sword.
Doom
Ah, the joy of mods. Doom was one of the early examples of a massively dedicated modding community, who dished out a plethora of cool designs that console users were denied. Salt was further added to the wound by so many console ports of Doom having certain defects. Whether it was sound, graphics or control issues, Doom on consoles just never felt like the real experience.
Far Cry series
Far Cry was an engaging PC romp on account of its open ended and diverse maps and locations. Several Far Cry titles made their way to consoles after the initial games’ success, but they all paled in comparison to the original. The biggest crime for all was the sheer linearity. The large and expansive maps of the original were always horribly dumbed down on consoles, leading to an extremely watered down experience.
Deus Ex
Some games have a complexity that doesn’t often meld well with console gaming. Deus Ex was one such game. The PS2 port of it was enjoyable enough, but couldn’t quite match the lofty heights reached by the native PC version. The other big arrow in the PC’s quiver when it comes to Deus Ex is a mod that improves the game’s textures dramatically. With this the game is as good now as it was back in 2000. PS2 players are also missing out on the colossal Nameless Mod, which is just a bit too good to miss out on willingly.
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