SLIPPED OFF AN EDGE
Movement in Rockstar’s games tends to have a certain weightiness (some might call it input lag) that, if you’re not used to it, can cause ever-so-minor but still significant inaccuracies. If something like that happens when you find yourself say, standing at the edge of a skyscraper’s rooftop or peak of a hill, and you find yourself fumbling with those movement inaccuracies again, you may very well witness your character tumbling to their death below.
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