4. Good Instruction Manuals
In rare down time over the Easter week I picked up a slew of (moderately priced) games in town, for fun rather than for work. Once I got home, I eagerly tore the cases open hoping to read through the manuals with the same relish I did in my youth. I couldn't though, because each manual was an average of three pages long. I understand the need to conserve paper and printing costs, but a game should be a total experience, and the experience starts with the instruction manual. All we have in their place are tutorials and endless handholding, definitely more a curse than a blessing in many titles.
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