THE CALLISTO PROTOCOL
The Callisto Protocol was billed as a spiritual successor to Dead Space, with many developers from the team that made the excellent 2008 horror game also working on Striking Distance Studios’ title (including the director), while the developers also emphasized multiple times that it was going to be one of the scariest games you were ever going to play. In hindsight, it’s clear that most of that was way, way off the mark. The Callisto Protocol can be plenty of fun, it has an interesting setting, and it looks absolutely amazing- but it disappoints in some key ways, from its lack of real scares to its excessively linear design to the many technical issues players have had with the game in the early days after its launch. If this does get a sequel, there’s a lot of potential to tap into here- but there will also need to be some major improvements in several areas.
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