Wolfenstein: Youngblood
Rumors of a new Wolfenstein were circulating for a while before the announcement of Youngblood. And even though it focused on B.J. Blazkowicz’s daughters instead of the beloved Nazi slayer himself, it could have offered a unique story experience. If nothing else, one could look forward to the incredible gunplay that’s defined the new series for a while.
The bad news is that it didn’t. Enemies were bullet sponges and while weak to certain types of ammo, could still soak up a lot of damage (and ammo wasn’t exactly plentiful). Playing offline with the AI was an exercise in torture. The “levels” were connected by a large open hub, which kind of worked in Wolfenstein 2009 but utterly flopped here. Jessie and Sofia were also extremely irritating as characters, and it all felt like one big excuse to push for co-op and microtransactions.
Long story short, you wouldn’t think that a bad game could come out of Arkane Studios and MachineGames, with Deathloop creative director Dinga Bakaba co-directing. But Wolfenstein: Youngblood proved everyone wrong and then some.
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