TAILING MISSIONS
Video games sure do love their tailing missions, and it’s just so hard to understand why- they’re complete pace-killers. When all you have to do is literally just walk behind a character really slowly for minutes on end, you’re doing the opposite of having fun. Arbitrary restrictions on how much distance you can or cannot put between you and that character just make the whole affair that much more annoying. Objectives and quests in video games should be leveraged to highlight a game’s best mechanics- and walking is hardly ever a good central mechanic (unless the game is Death Stranding, I guess).
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