TIMED MISSIONS
Timed missions can be a lot of fun when done right. They inject an added layer of tension, and in turn demand mastery of the game’s systems- but so often, they’re just a nuisance. They don’t add much of value, and either seek to add artificial challenge, or just serve no purpose whatsoever. A recent example is Marvel’s Spider-Man, which had several side activities that imposed time limits. Or, you know, any number of shooters that task you with doing certain things within a strict time limit.
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