PROTECT THE CIRCLE
An overused trope that we have seen more and more of as time has gone on. The game highlights a certain part of the ground in front of you, tells you to remain within that area, and tasks you with defending it against constant waves of enemies until an invisible timer runs out. Fighting against waves of enemies in timed gauntlet challenges can be a ton of fun, but when you restrict something like that to an extremely small area that you absolutely shouldn’t get out of? That’s just an unnecessary restriction. Marvel’s Avengers is full of missions like this, but it’s by no means the only game that does this kind of thing.
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