A look into the games of this generation that may have been.
It would be an understatement to describe making games as a high stakes business. Even at the lower levels of game development, the process takes a lot of time and a lot of capital to reach fruition and, on account of the sheer amount of investment required, plenty of development projects encounter problems at some point down the line. The most well known of these catastrophes is the phenomenon of vapourware, whereby an immensely hyped game receives continued delays until it is eventually cancelled.
A few examples come to mind, the most obvious being the infamous Duke Nukem Forever. It may have actually reached completion, but its low quality is now a running joke to most. What you may not know is how many games get cut before they ever get off the ground. Whether it was in the early stages of development or just during the planning stages, we’ve found ten interesting cancellations for Xbox 360 and PS3 games that you might not have heard about.
Described as an action strategy game, AionGuard was set to take players around the world capturing a variety of locales dominated by mythological creatures. In development at Avalanche Studios, it would have been interesting to see the Just Cause developers taking on something a little more obviously in the realms of fantasy. Problems occurred when the initial World War 1 setting was changed in favour of a more easily managed science fiction setting, in turn changed to fantasy to prevent a clash with other games in publisher Eidos' catalogue. Still, Avalanche have since re-acquired the rights to AionGuard, so we may see it again in the future.